fatslob-:O said:
I wouldn't be relying too much on the hd 5000 series of geometey shaders. (They were pretty terrible so don't expext something too different from the amd latte graphics processor.) I would put my money on their compute shader even though it's not that great it's still worlds better than amds geometry shader.
http://www.youtube.com/watch?v=bpj8-1Mi0Nc
See those nice transparency effects ?
This would be a very hard scene for both the ps360 to handle because they both lack an append buffer to support the type of performance in this demo. The effect shown in this demo you see is order-independent transparency. Alpha blending doesn't cut ot for me. So the WII U should be able to achieve this affect to a smaller degree which is mighty impressive.
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DX11 features seemed pretty worthwhile to Black Forest Games, they noted their usefulness in the interview.









