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fatslob-:O said:
forethought14 said:
fatslob-:O said:

Memory isn't a metric for power but the wii u would still lose in terms of the standard metric of power.

Do you have a statement of them saying that trine 2 directors cut is limited by "power" ? There are more than one factors for graphics performance other than proceaaing power.

 

Mikael Haveri said: 

Basically that does require... well, not huge amounts more graphics processing power, but still considerable. If we would publish that

on other consoles, then I believe that there would be some small downscaling of what it is right now

http://www.videogamer.com/wiiu/trine_2/news/wii_u_graphics_would_need_to_be_scaled_back_on_xbox_360_and_ps3.html

I know that there are more factors for graphics performance, but he clearly says that the expansion requires MORE graphics processing power than the current generation of consoles to run. 

Processing power in terms of what ? In terms of being able to get closer with the theoretical performance ? Sure 

 

They don't sound specific as to what they were limited by. Are they talking about the cpu ? Do they mean raw shading power ? Could they be talking about fillrates ? In terms of integer calculations ?

Now you're just formulating excuses. Of course they're not going to give down-and-dirty technical analysis of TMUs, FLOPS, and ALUs, they're under NDA.

Their statements about it requiring more processing power, and their point-blank statement that Wii U is more powerful than PS3/360 speak for themselves, no amount of twisting can nullify that.