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Forums - Gaming Discussion - Gamers Attack Adam Sessler Over Controversial PS4, Xbox One Comments

By now, most gamers who keep up to date with core gaming news may have heard about a situation that's being deemed “Resolutiongate”. The scenario has spawned from the stark disparity between the Xbox One and PS4's resolution differences in multiplatform games. Well, a lot of big pundits and gaming heads have chimed in on the matter and most don't think it's a serious issue at all. 

One of the latest figureheads to step into the spotlight to downplay the resolution differences between the Xbox One and PS4 is Revision3's Adam Sessler, a big name in the gaming circles. Well, his downplay couldn't have come at a worst time, as gamers have become absolutely reviled at the concept, pelting Sessler with a lot of negative comments on social media, Reddit and Rev3 YouTube videos. This tweet from Sessler basically sums it all up.
Last tweet wasn't meant to be vague. Was meant to be funny. Woke up this morning to a festering mound of threats and libel.
Sessler's Something covers the “Resolutiongate” fiasco in about four minutes (though the video clocks in at just over six minutes) and he basically makes it known that the differences aren't that big a deal. It's just graphics, guys. Am I right?

 

Wrong. 

Gamers later pointed to this speech from Sessler at the 2013 Screw Attack Convention, where – while arguing in favor of more original and unique next-gen gaming experiences – he notes that 1080p and 60fps should be standard from the next-gen consoles, but that shouldn't be the only thing they bring to the table.

 

Gamers aren't just angry about hypocritical comments, they're angry because it misleads consumers from making an informed purchase, especially when they're following big names like Ars Technica, Toms Hardware or Adam Sessler from Rev3 to make said informed purchases. 

The “Resolutiongate” fiasco has more to do with just resolution discrepancies, as mentioned in a great article over on NowGamer.com. Many gamers worry that the bottleneck of the Xbox One's hardware could affect more than just screen sizes and pixel count out of the gate. As someone noted on one of the gaming forums “What happens when the PS4 has a game so big it has to be forced down to 720p at 30fps? What happens to the Xbox One version?” Fair question. 

If we're already seeing a 50% power advantage in favor of the PS4 for some titles (as noted by early synthetic benchmarks by reputable sites such as Extreme Tech) what happens when a multiplatform title gets more juice squeezed out of the PS4 version more than the Xbox One version? Does it mean we'll start seeing fewer on-screen AI? Maybe two-player splitscreen instead of four-player? Maybe fewer on-screen vehicles? Fewer physics-based particle effects? Smaller stages? Worse graphics? Choppier frame-rates? 


Right now a lot of the gaming community is left in the dark as to why the power advantage is so far in favor of the PS4 so early in the console war. Essentially, we kind of already know why (from a spec to spec hardware perspective) but a lot of gamers are concerned about the software technicalities that spawn from this difference. 

As mentioned above, while it's nice to say gameplay trumps graphics, we see gameplay affected by graphics based on power output. A game focused on physics-based interactions isn't all that fun when the physics are gimped. A game that focuses on detailed damage models and collision isn't all that fun when the collisions and damage models have to be gimped. Or a game that uses crisp visuals at fast frames to convey the aesthetic loses a lot of that appeal when there is frequent frame stutter or poor pixel resolution (i.e., Bayonetta on the PS3). 

I think more than anything, the resolution differences so early on should be cause for cautioned concern. If the Xbox One will be coming in behind the curve in every multiplatform title for a while to come, perhaps we should start focusing on what else it can bring to the table to balance that difference? I'll be the first to say that I don't mind the Wii U being weaker than the PS4/Xbox One in the spec department because it has the GamePad to offer something new and unique. 

If the Xbox One is going to constantly lag behind the PS4 in software output due to the hardware, maybe Microsoft should really start playing up other features to compensate. WillKinect eventually balance the tide for multiplatform titles? Will there be additional features or gameplay mechanics available for the Xbox One to provide that you can't get on the PS4? If not, we're basically looking at a system running multiplatform games worse than its competitor but at a markup of $100 more. And gamers should be angry about that.

http://www.cinemablend.com/games/Gamers-Attack-Adam-Sessler-Over-Controversial-PS4-Xbox-One-Comments-60351.html



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"And gamers should be angry about that."

No. If a company isn't making a product you want, don't buy it. Thats it. I don't understand gamer rage.



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

I've said some appropriately insulting things to him via Youtube and Twitter in the past, so I'll leave this one alone.

Increasingly demanding games forcing lower resolution and fps is a valid question for the Xbone though. There wil undoubtedly be a time in the future where a multiplat game is so big that it requires the PS4 version and most PC builds to only get it to play by lowering the resolution to 720p and 30 fps. What would happen to the Xbone version then?



I am the Playstation Avenger.

   

This whole thing isn't THAT big of a deal but...if you're planning on buying alot of multiplatform games, paying more money for a console that's going to run said games worse may not be the smartest thing to do imo.



He either changed his opinion, or he's trying too hard at not pissing Xbox fans off. well now he's pissed everyone off. It's funny because Adam Sessler is generally one of the most well liked video game reviewers out there. One stupid comment and everyone hates him. Gamers are a tricky bunch.



Sigs are dumb. And so are you!

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First of all, this article is a lot better than the "Doritocrasy" one.

On topic, it's perfectly alright for anyone, web personality or not, to say that they do not think the resolution difference is that meaningful. They are entitled to that opinion. However, if they want to be taken seriously, they need to back that opinion up with solid reasoning--which is also true for those who say that it IS a big deal.

As far as what I think, there is no way I would draw conclusions from a cross-gen launch game based on a clearly out-dated engine. I'm going to need a much better point of comparison than CoD.



Console wars srs bsns.



KylieDog said:
To be honest, if Xbone can manage good enough sales I can see MS trying to enforce parity between versions, meaning PS4 games will get gimped unless exclusive. They did it for 360. Hopefully PS4 sales crap all over Xbone so MS don't get enough clout.

 

Here Here!! That is such a load of horse crap. Luckily, the PS4 is probably going to be the market leader this generation so we don't have to worry about that garbage.



After reading all of this I think the title is not really accurate:

"Some PS4 fans who have nothing else to do but to waste time on Internet crying after Adam Sessler because he basically sais the resolution difference is not a big deal.... (but for instance framerate drop is... ahem)"

Do not generalize an opinion for all gamers' one :)



prayformojo said:
KylieDog said:
To be honest, if Xbone can manage good enough sales I can see MS trying to enforce parity between versions, meaning PS4 games will get gimped unless exclusive. They did it for 360. Hopefully PS4 sales crap all over Xbone so MS don't get enough clout.

 

Here Here!! That is such a load of horse crap. Luckily, the PS4 is probably going to be the market leader this generation so we don't have to worry about that garbage.


Let's assume away the scenario that MS won't force/incentivize companies into establishing parity.

Given that companies aim to make multiplat releases, they wouldn't want to push the envelope with the PS4 if it means the game will be significantly different for the Xbox One.