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Forums - Sony - ps4 suffers frame rate issue on ghost

CGI-Quality said:
kirby007 said:
CGI-Quality said:

Hmmm...Killzone: ShadowFall doesn't seem to be having those issues at all. 

in this case....

(anyway could have a terrible ai or other kinks in visual effects)

"1080p on ANY console will strain the damn thing"

Point - not in ShadowFall's case :)

ill come back to that when i've played it myself



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Man. People couldn't wait to throw that back in other people's faces.



pezus said:
PC 2
Next gen 0

My wallet: 1

Your wallet: 0



well 1080p has a cost, nothing surprising here.



34 years playing games.

 

Well, we should all be glad that the issues are hitting the most useless game of the season and not something worthwhile.



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ClassicGamingWizzz said:
Teriol said:
well 1080p has a cost, nothing surprising here.

how do you know the 720 p version of the xbone does not have framerate problems?

That's exactly what I'm wondering, how come so many people automatically assume that the X1 version won't have those issues?



DerNebel said:
ClassicGamingWizzz said:
Teriol said:
well 1080p has a cost, nothing surprising here.

how do you know the 720 p version of the xbone does not have framerate problems?

That's exactly what I'm wondering, how come so many people automatically assume that the X1 version won't have those issues?

In what possible way does that matter? So the discussion should still be about these silly things and focus now should be who made the least horrible version or what? :)



vanhalendlrband said:
Its funny some of the comments here people thinking it will happen on Xbox One too. The issues didn't happen on 360 or PS3?

When I'm gaming on my PC 1080p makes things a lot harder than 720p, like way harder, even if I'm just slightly below 1080p its nowhere near as taxing as 1080p for whatever reason.

I would not be surprised at all if Sony pulled a 1980's Nintendo maneuver and tried to pay them to push it to 1080p native. While on the other hand Microsoft (being a mostly PC company) noticed the slowdown and told them to keep it at 1080p.

I would be really shocked with the hardware that's in the Xbox One (whether its as good as PS4 or not) would have any slowdown at lower resolution like 720p when the 360 or PS3 didn't have problems the PS4 did.

As someone who build computers and is constantly optimizing I wouldn't be surprised that Sony tried to push this just before the console comes out as a PR tactic but in all reality the PS4 is probably about as much more powerful as the PS3 was over the 360 which was basically both systems constantly trying to find a resolution for each game.

Again I still have to say I'm disappointed both systems weren't able to handle a game like Call of Duty at 1080p 60fps out the box and definitely isn't pushing the boundaries as much as when the 360 and PS3 came out. I'd say they're like 75% of the jump the last gen took. And maybe like 10% of the jump from Super Nintendo to N64.

This has nothing to do with Sony PAying or pushing anything, the devs CONFIRMED, they choose 720P as opposed to 1080P for x1 because it was not playable.....................................The amount of spin, dillusion in your post is pretty scary.



DerNebel said:
ClassicGamingWizzz said:
Teriol said:
well 1080p has a cost, nothing surprising here.

how do you know the 720 p version of the xbone does not have framerate problems?

That's exactly what I'm wondering, how come so many people automatically assume that the X1 version won't have those issues?


BEcause it's what they want to belive and it is a point for their noble console war ROFL.



Just a heads up the PS4 version has a higher metacritic rating than the ps3 or 360. So maybe these frame rate issues are not really a big deal at all. Most reviews marked the game down for being the same old shit not for technical issues.