Wow it really seemed to me on reading this that the interviewer was absolutely grilling the guy to say PS4 is better than XB1 with his questioning...

Wow it really seemed to me on reading this that the interviewer was absolutely grilling the guy to say PS4 is better than XB1 with his questioning...

DonFerrari said:
|
Right now, all we're seeing is they do similar visuals but PS4 can maintain a higher frame rate at a higher resolution.
This is what I anticipated months ago. Similar visuals but better performence on PS4.
Recently Completed:
River City: Rival Showdown for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)
Mr Puggsly said:
Right now, all we're seeing is they do similar visuals but PS4 can maintain a higher frame rate at a higher resolution. This is what I anticipated months ago. Similar visuals but better performence on PS4. |
I believe that PS4 will have somewhat of a regular better framerate (or both looked at a fluent one), better resolution and a little more effects... but even on 1st parties of both the difference won't be enough to say one is garbage (like first multiplats on PS3).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
Pemalite said:
I'm pretty sure, developers could employ a form of tile based rendering to get around that 32Mb limit. :) |
Dude, tiled rendering as existed for like ages LOL. It existed like back to the dreamcast days or so ? I honestly think it doesn't matter much anymore because we have systems that go over 4gb+ ram. The only thing I can see the esram being used for is to save some bandwidth through a tiled deferred rendering method. The reason tiled rendering existed in the first place had to do with hardware having pretty limited vram in the first place. Remember those days where graphics cards used to have 64 mb ?


fatslob-:O said:
Dude, tiled rendering as existed for like ages LOL. It existed like back to the dreamcast days or so ? I honestly think it doesn't matter much anymore because we have systems that go over 4gb+ ram. The only thing I can see the esram being used for is to save some bandwidth through a tiled deferred rendering method. The reason tiled rendering existed in the first place had to do with hardware having pretty limited vram in the first place. Remember those days where graphics cards used to have 64 mb ? |
Of course it's been around for a long time. :P
There are a couple ways of implementing it though, either at the hardware/driver level or in the game engine level, but it would allow developers to utilise the eSRAM more effectively as data can fit into the relatively tiny space when it's only a fraction of the size.
Intel IGP's generally used Tile Based rendering, hence why they were generally capable of reaching their max theoretical performance so easily in gaming scenarios, despite being hampered by System Memory and low-ass clockspeeds.
I think the Kyro's did the same thing too!
The hardware level is for sure more elegant however, which don't quote me on it, the Xbox One doesn't support currently.
The Xbox One does use Tile Based Resources however, which is based on a similar idea, but for a totally different result.

www.youtube.com/@Pemalite
Pemalite said:
|
Actaully intel IGPs can do tile based rendering do to the fact that they now have programmable shaders. Are you referring to intel's powerVR based lines ? The kyro did do it hardware wise.
@Bold The greatest strength of a pure tiled rendering hardware was also it's biggest weakness. 
The xbox one may not support it completely hardware accelerated wise but at the same time it can partly do tiled based rendering by doing it's own method of hidden surface removal largely developed by the guys at 3dfx, nvidia, and ati back in the days.
How do I say this ? Our approach to rendering has partly become tiled based and by bruteforcing!(AKA immediate mode rendering)
Tiled resourcing is an extension to our ways of currently rendering the scene. Just like how tiled rendering was to reduce memory and bandwidth footprints, tiled resourcing does the same but only this time the textures are being tiled and not the tiled scenes surfaces. I should probably label it as tiled texturing
LMAO
Much like how tiled rendering doesn't try to redraw support part of a scene tiled texturing does not load every texture that is not being shown in the scene.


Nah, Intel did Tiled based rendering on a heap of it's IGP's that didn't come from PowerVR, stuff like The GMA900/GMA910/GMA915/GMA950/GMA965 and even Larrabee was going to use it.
But that's not saying much, despite some of them being Direct X 7 class hardware, they did have some flexibility in the shaders.
The bonus part about it is you don't need much bandwidth, the Kyro for instance could outperform GPU's with twice the Pixel Pipelines and bandwidth because of the tile based rendering. :P

www.youtube.com/@Pemalite
Mr Puggsly said:
Based on what? Nothing. Why isn't MS paying deveopers now to make BF4 and CoD on PS4 720p? |
Based on the fact Microsoft showed up everyone who was expecting Kinect games and lame vaporware on E3 2013. Based on the fact all those assuming TItanFall was just a timed exclusive. You don't think Microsoft can end this resolution war conversation if it starts to hurt their product?
I said if it comes to the point where it becomes damaging to their product and Xbox One is absolutely incapable of doing 1080P and 60 FPS (which it clearly can a la Forza 5). Obviously PS4 is just really easy and quick to develop for. It probably was between a delay of the XBOX One version of BF4 and CoD:G or release it with the console on time.
Also please read my full post before replying... Oh and once your done reading, please reread so you can understand it thoroughly. I didn't need to go in-depth if you read my last post properly. Thanks.
Interesting read. Just usual struggle with launch games we see here. Actual hardware was finalized too late obviously and still some bugs or not ripened software, SDKs not where they should be and so on. Welcome to a usual console launch :)

| Cj2i3 said:
I said if it comes to the point where it becomes damaging to their product and Xbox One is absolutely incapable of doing 1080P and 60 FPS (which it clearly can a la Forza 5). Obviously PS4 is just really easy and quick to develop for. It probably was between a delay of the XBOX One version of BF4 and CoD:G or release it with the console on time. Also please read my full post before replying... Oh and once your done reading, please reread so you can understand it thoroughly. I didn't need to go in-depth if you read my last post properly. Thanks. |
Uhmmm... I think you're saying MS's exclusive software can be compared to paying developers to lower the quality of PS4 games. You're just talking nonsense. The average consumer doesn't even understand what a resolution is. Its only a huge concern amongst people on forums.
I recall Sony fans saying the 360 was lowering the quality of PS3 games. I'm guessing we'll be seeing the same with the X1 and PS4.
Recently Completed:
River City: Rival Showdown for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)