Pemalite said:
I'm pretty sure, developers could employ a form of tile based rendering to get around that 32Mb limit. :) |
Dude, tiled rendering as existed for like ages LOL. It existed like back to the dreamcast days or so ? I honestly think it doesn't matter much anymore because we have systems that go over 4gb+ ram. The only thing I can see the esram being used for is to save some bandwidth through a tiled deferred rendering method. The reason tiled rendering existed in the first place had to do with hardware having pretty limited vram in the first place. Remember those days where graphics cards used to have 64 mb ?







