Nah, Intel did Tiled based rendering on a heap of it's IGP's that didn't come from PowerVR, stuff like The GMA900/GMA910/GMA915/GMA950/GMA965 and even Larrabee was going to use it.
But that's not saying much, despite some of them being Direct X 7 class hardware, they did have some flexibility in the shaders.
The bonus part about it is you don't need much bandwidth, the Kyro for instance could outperform GPU's with twice the Pixel Pipelines and bandwidth because of the tile based rendering. :P

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