JEMC on 04 September 2014
Kaizar said:
JEMC said:
Kaizar said:
And that's the worst case scenario. But this is a Nintendo Publish game, so I can see them doing a lot of marketing & advertising & branding for it, kinda like they did for Kid Icarus: Uprising. Plus the digital option helps big time on the 3DS, so same should apply to the Wii U.
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While digital sales are important and rising on both devices, handhelds will have a higher percentage of digital games than home consoles. It makes more sense to get the digital version of the games you want on a system that you will carry with you outside (and thus, you'll only carry the console) rather than on a home console where game boxes aren't as annoying.
And as I said on the Bayonetta 2 direct thread, the game will be lucky to get into the 500-750k mark. Let's face it, no matter how good it is (which I have no doubt that it will be very good) if the first game could barely made 2 million sales across the PS360 userbase, no one should expect it to sell 1 million on a console with 7 or 8 million users. It doesn't matter how much marketing Nintendo puts behind the game.
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I say Bayonetta 2 will easily hit 1 million. And have at least 1.5 million in lifetime sells at the worsest case scenario. But I personally see somewhere from 2 to 3 million in lifetime sells. I mean even Amiibo's are doing better then Destiny. But I don't know about Bayonetta touching destiny in sells at all.
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You can't seriously compare the Amiibo "toys" to a full fledged game. And please, Destiny will release on PS4, X1 and PC. There is no way in hell that it will sell less than Bayonetta... unless it becomes a new "E.T." disaster in sales.
As for how much will Bayonetta sell in its lifetime, it will heavily depends on how many WiiU consoles are sold. But I'd be very, very surprised (gladly, ofc) if it reaches 2 millions.
Please excuse my bad English.
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