ethomaz said:
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globalisateur said:
I am talking about individual textures (of one guy's head), not objects like grass or stones. As far As I know, textures of guy's heads are not procedurally generated in this game. When DF talked about details, they are talking about details in textures, not number of objects, at least in their context.
And if I ignore sharpening and contrasting, XOne textures (at least some) have (approx) the same details as PC's (appears same resolution asset), as it should be for middle assets on slightly same resolutions even with some upscaling. Of course if you find a Very High res texture on PC BF4 version it would appear blurried on XOne but it is not the case, not on materials seen by me on Internet.
I know that most people don't want to hear what some people and me (not XOne fans) are saying but it is really subtle. DF noticed it, some guys (not counting XOne fanboys) at NeoGaf/beyond3D/VGchartz have noticed it. We won't bury our head in the sand. Now that we know that PS4 is stronger than XOne let's talk constructively about this (blurred) reality.
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The guy head is a good example of your confusion... that NOT how PC looks... neither Xbone... you think there is more detail but theare aren't.
Xbone DF picture
THE REAL LOOK OF THIS SCENE ON XBONE (http://youtu.be/5cD_F0jTSac 6'35)
See how DF fucked the image.
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FIrst, hard to notice subtle details on whole big screenshots. And we should focus on PS4 vs PC. We don't want to care about 720p upscaled XOne image anyway, too much jaggies on those...(And on the videos the jaggies are worse because of the sharpening effect).
Secondly, you should use the DF tool to isolate part of guy's head. Zoomed in, you'll see better the lack of details PS4's vs PC as if the texture was either low res or blurried VS PC's. But now compare PC vs XOne, the texture (ignoring sharpening) have the same amount of details (as if same res textures as it is probably the case).
Try the DF tool with the second image, the chopter on the roof focusing here the details (the many shaders) of the ground. Same problem. Xone have as much details as PC's (ignoring sharpening) but PS4's is shamefully blurred. It is very obvious in this one when you search for it and it occus with shaders, not textures.
Once you notice the really subtle blur, impossible to ignore it (so maybe it is best that you first choose not to search for it). With the DF tool you can now see the (additionnal) blur occurs in every part of the whole screenshot and in every available screenshots. The problem occurs (more or less clearly) in every comparisons (PC vs PS4) I have yet watched. It occurs not only for textures but shaders and the whole image. It is not a resolution difference of textures and anyway XOne texture assets are the same as PC's, it should be the same for PS4.