ethomaz said:
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globalisateur said:
But the XOne is supposed to have the same FXAA method of PS4's and the textures on XOne are the same (minus the sharpening effect) thant PC's and PS4's.
Ignoring the resolution and the sharper look, XOne textures have as much details as PC's. But PS4's loose details. it does. I even saw on neogaf a PC upscaled 900p to 1080p screenshot of BF4 with FXAA applied and textures (and the whole scene) looked sharper than PS4's and looked like Xone's.
I really notice blur on videogames. The best image (IMO) is a native one with zero Post effect blur. Developpers should not even add FXAA on an already blurred upscaled image. But here on PS4 it is too much. Upscaling + FXAA + additionnal blur they really pushed it too far. And FXAA doesn't even detect edges but detect high contrasted subpixels anyway. I would prefere MLAA which really detect edges. The MLAA on some PS3 games was really awesome. That is the future of antialiasing, removing ONLY edges, not sub-pixels details.
I am currently playing Metroid prime on Wii at 480p. There is no AA on this game. And the upcsaling my TV operates is already too much, I found the game too blurry. In fact Post process AA removes 5% of defaults on any image but add 100% blur on it.
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PS4/PC versions have the same amount of details... are you trying to say Xbone version have more details than both?
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I did not say that. The 3 versions use the same resolution of textures (on some screenshots anyway). Hence most of the textures are middle res, there are no high res textures like for Killzone SF, so the textures have the same amount of details XOne vs PC, that is a fact. I can ignore a sharpening or constrasting effect and notice only the details of the textures. Details of XOne (of the texture) are (approximately) the same as PC's as it should be on middle res assets whatever a (slight) difference of resolution and upscaling are in effect.
But PS4 textures on some images evidently loose significant details Vs PC and XOne. But it should not as FXAA does not apply (that much) on already low res relatively soft textures. It is really subtle, not suprising if you don't notice it. Look at the 4th image on DF faceoff, the head of the black guy on the left; it is really obvious on this one, less on other materials. But once I noticed it, I saw it on ALL the footage I've seen on Internet (when there was a comparison Vs PC or XOne).
Anyway I am not apparently the only one (ignoring the subjective loud XOne fanboys) who noticed it. And why would DF, not only sharpen the XOne but blur the PS4 images? That would be really stupid. Anyway I noticed it on others videos than DF's.