drkohler said:
That is a baseless myth. You CAN'T igonre one or the other. It comes from various screenshot comparisons where people counted "stones on the floor" and "more grass structure", and saw "more stones in the XBox image than on the PS4 image". This actually is a simple result of how the "boring stuff" is structured in the game. BF4 uses a randomiser to pattern "boring parts", so sometimes you see more stones/grass, sometimes you see less stones/grass. The second reason is the excessive sharpening and contrast settings the XBox One uses to offset lower resolution. This introduces noise in the texture structures that some people see as "there is more in the textures than on PS4" - in reality it is just artificial noise introduction. |
I am talking about individual textures (of one guy's head), not objects like grass or stones. As far As I know, textures of guy's heads are not procedurally generated in this game. When DF talked about details, they are talking about details in textures, not number of objects, at least in their context.
And if I ignore sharpening and contrasting, XOne textures (at least some) have (approx) the same details as PC's (appears same resolution asset), as it should be for middle assets on slightly same resolutions even with some upscaling. Of course if you find a Very High res texture on PC BF4 version it would appear blurried on XOne but it is not the case, not on materials seen by me on Internet.
I know that most people don't want to hear what some people and me (not XOne fans) are saying but it is really subtle. DF noticed it, some guys (not counting XOne fanboys) at NeoGaf/beyond3D/VGchartz have noticed it. We won't bury our head in the sand. Now that we know that PS4 is stronger than XOne let's talk constructively about this (blurred) reality.







