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Forums - Gaming - Titanfall an Xbox One, 360, PC Exclusive for Its 'Lifetime'

Adinnieken said:

That said, and to tie this all back to the original argument.  Sony, by offering free game rentals is directly paying (money hatting) games.  There was one developer who acknowledged, had Sony not paid him to offer the game through PS+, the game would not have made as much money, but more importantly it incentivized him to create another game for Sony's platform. 

Microsoft has throughout its history kept competitors in the game, because it needs those competitors.  Sony on the other hand is a company that tends to try to crush its competitors.  I think that's in part because the two companies come from two very different industries.  Microsoft comes from a collaborative industry, computing, where sometimes competitors aren't the competitors everyone thinks they really are.  Sony from a winner take all industry, electronics.

While I agree and disagree with much of you what said here. A well thought out post that it is, these 2 paragraphs I'd like to comment on.

The first paragraph is surely a good thing, without PS+ money, that developer might now not be in business making games. Direct money hatting as you may see it, to me it's a way of generating more revenue for the entire industry. That developer doesn't have to now make games only for Sony, that was their choice, whether in thanks or just because of business relationships. For bigger games, it might not matter as much, it's just extra revenue and potential for extra purchased DLC or an extra purchase when the 'lease' time on PS+ has run out.

The second paragraph, you do know MS don't you? What makes you think MS the OS developer hasn't tried to 'crush' it's opponents? I can walk into a PC World and not see a single laptop offering Linux as an operating system. I can't even get Windows 7, have to get 8. They were also fined a number of times by the EU for breaking competition rules on IE.



Hmm, pie.

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Wright said:
Normando said:
Haha it's funny to read through this thread. It seems that whatever console you prefer is determining how good you think the game is going to be. If you're a MS fan, it's the greatest game in the history of forever and it's going to be the next CoD. If you're a PS fan it's not a big deal. :P

By the way, I don't understand the people complaining about MS making a deal with EA. Things like this happen all the time by all companies.


Nah. I'm a Xbox fan and I won't touch this game xD


Yeah, it seems pretty good but I'm not a big shooter fan. Maybe I'll pick it up for PC though.



S.T.A.G.E. said:
DirtyP2002 said:
petroleo said:
MS desperate ?


you mad?

 

Since when is securing exclusive content desperate?


It's always desperate. It shows you don't want your competition to have the game. It doesn't matter which brand does it.

Sony is desperate, because they acquired Sucker Punch then. Good to know.



Imagine not having GamePass on your console...

Adinnieken said:
S.T.A.G.E. said:

Obviously MS sees it as a benefit to add it to Xbox Live. People are actually responding to it. See thats the beauty of choice. If you want it you can have it but if you don't who cares? 

I disagree, choice really has nothing to do with it.  Not for the sake of being argumentative, but I think Microsoft had to do it in order to remain competative.  The only way either Sony or Microsoft make any money on this model is by the sale of DLC.  So, you can bet games that they give away will include lots of DLC.

There is no real, practical benefit to PS+ without the free game rental.  Up until the 1990's BMG offered a Cassette/CD music club, Sony until it entered a venture with BMG which included buying up part of them and eventually all of them, offered one as well.  If you bought one album at regular price, you could buy any number of albums at sale price, which were typically a better deal than retail.  Not to mention, if you bought so many regular priced albums, you got free albums.  Once Sony completely bought up BMG they discontinued the music club.  Once they got rid of their competition, they had no need to compete in that space therefore no reason to offer consumers that choice. 

Sony provided free game rentals to entice gamers to subscribe to a service in an effort to fund PSN.  That is, Sony needed a revenue stream other than DLC or advertising because neither of those were building clientele and the majority of gamers were using the Xbox 360 as a first platform and the PS3 as a second platform.  Offering free game rentals created an automatic draw to the service, an incentive to continually subscribe, and a reason or opportunity to make the PS3 a first platform.

The incentive to subscribe to Xbox LIVE has always been there.  It is the only way to play online games.  That has been the case since day one.  Everything else about Xbox LIVE is an incentive to subscribe or remain a subscriber.  Microsoft including free games with the Xbox 360 subscription to Xbox LIVE isn't an acknowledgement that it's smart business, it isn't --  it's risky business, it them acknowledging that consumers see a value in it.

The fact remains, Xbox LIVE's Gaming for Gold is a better value than PS+ free game rental, but regardless, for anyone who continued to subscribe to either respective service on the Xbox One or the PS4  they end up having similar features.  I mean really, the differences between the services in terms of features that paid subscribers get are essentially equal.  There may be benefits to features and benefits to one service or another that differentiate it, but they are at the core the same.

That said, and to tie this all back to the original argument.  Sony, by offering free game rentals is directly paying (money hatting) games.  There was one developer who acknowledged, had Sony not paid him to offer the game through PS+, the game would not have made as much money, but more importantly it incentivized him to create another game for Sony's platform. 

Granted, Microsoft is doing it on the backside.  Microsoft is offering development units for no more than $500.  Another developers even acknowledged that if he has five developers, that's only a $2500 investment he has to make compared to the $5000 per dev kit Sony requires.  That $20,000 difference is a lot of money he can spend on the game, rather than on hardware.  And when you're a small (indie) developer that's a lot of money.  While that does incentivize developers to create games on the Microsoft platform, the money saved can just as well go to PS4 dev kits.  So, he may have five guys working on the Xbox One compared to four working on the PS4.

Bottomline.  As much as people here argue that what Microsoft is doing is bad, it isn't.  Invariably what Microsoft does benefits the platform for a period of time, but it gives those partners the opportunity to use their own funds to develop a game on another platform. 

The free servers for example.  As far as I know, and I doubt there is a long-term restriction on this, the servers Microsoft is giving to developers doesn't exclude the servers from being used for other platforms.  They're certainly using the servers for Xbox 360 and PC on Titanfall.  Since the servers are a part of the Azure service of servers, I doubt they have any physical IP address restrictions.  Developers may be restricted to only the Xbox or Windows platform for a period of time for free but likely they will be able to use those servers for other platforms for a fee.  It's in Microsoft's best interest either way to do so.

Not to mention, as much as gamers may see it as a war, I think Microsoft and Sony see it as healthy competition.  A game of chess between friends.  Yes, both want to come out on top, but both appreciate a well played game.

Microsoft has throughout its history kept competitors in the game, because it needs those competitors.  Sony on the other hand is a company that tends to try to crush its competitors.  I think that's in part because the two companies come from two very different industries.  Microsoft comes from a collaborative industry, computing, where sometimes competitors aren't the competitors everyone thinks they really are.  Sony from a winner take all industry, electronics.


Great post, but you are totally wrong on your last point.  Microsoft is not collaborative.  Some of the companies that they have crushed were Word Perfect, Stacker, and Netscape.  They tried crushing Apple.  They have used the OS monopoly to strong arm PC manufacturers and crush Linux.  And the XBox was their attempt to crush Sony and Nintendo.  For smaller competitors, Microsoft simply bought them out.  They are also trying to crush Android by forcing royalties on obscure patents.  On the other hand, Sony does many joint ventures with their competition (Sharp, Samsung, etc).  I am not saying that Sony does no wrong, as both companies try to gain marketshare in their respective industries, but they are a LOT better than Microsoft to their competition.



That's a shame then. Just going to have to wait until TitanFall 2 then I guess. That or check it out PC if it works with the 360 controller.

Hopefully the next title has a single player campaign though.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

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DM235 said:
Adinnieken said:
S.T.A.G.E. said:

 

 


Great post, but you are totally wrong on your last point.  Microsoft is not collaborative.  Some of the companies that they have crushed were Word Perfect, Stacker, and Netscape.  They tried crushing Apple.  They have used the OS monopoly to strong arm PC manufacturers and crush Linux.  And the XBox was their attempt to crush Sony and Nintendo.  For smaller competitors, Microsoft simply bought them out.  They are also trying to crush Android by forcing royalties on obscure patents.  On the other hand, Sony does many joint ventures with their competition (Sharp, Samsung, etc).  I am not saying that Sony does no wrong, as both companies try to gain marketshare in their respective industries, but they are a LOT better than Microsoft to their competition.

100% true. Plus, the Windows monopoly crushed the whole home computer market.



This, I stole from grandpa...It's called soap.

DM235 said:


They tried crushing Apple. 


They didn't. When Apple was at the edge of bankrupcy, Microsoft invested in them. They wanted to have competitors. They didn't want to work their way on a monopoly.

 

Xbox was an attempt to reduce Sony's marketshare. It had nothing to do with "crushing them" or Nintendo, for that matter.



Wright said:
DM235 said:


They tried crushing Apple. 


They didn't. When Apple was at the edge of bankrupcy, Microsoft invested in them. They wanted to have competitors. They didn't want to work their way on a monopoly.

 

Xbox was an attempt to reduce Sony's marketshare. It had nothing to do with "crushing them" or Nintendo, for that matter.

Well MS did save Apple with that investment but not the way we actually thought they did.

http://www.forbes.com/sites/ericjackson/2012/03/01/steve-jobs-used-patents-to-get-bill-gates-to-make-1997-investment-in-apple/

http://www.zdnet.com/blog/apple/stop-the-lies-the-day-that-microsoft-saved-apple/7036

You got to hand it to Jobs, he was a sly one.



tiffac said:
Wright said:
DM235 said:


They tried crushing Apple. 


They didn't. When Apple was at the edge of bankrupcy, Microsoft invested in them. They wanted to have competitors. They didn't want to work their way on a monopoly.

 

Xbox was an attempt to reduce Sony's marketshare. It had nothing to do with "crushing them" or Nintendo, for that matter.

Well MS did save Apple with that investment but not the way we actually thought they did.

http://www.forbes.com/sites/ericjackson/2012/03/01/steve-jobs-used-patents-to-get-bill-gates-to-make-1997-investment-in-apple/

http://www.zdnet.com/blog/apple/stop-the-lies-the-day-that-microsoft-saved-apple/7036

You got to hand it to Jobs, he was a sly one.

WTF never heard of this before!

Goddamit Jobs xD The guy knew how to make "miracles", that's for sure.



The Fury said:
Adinnieken said:

That said, and to tie this all back to the original argument.  Sony, by offering free game rentals is directly paying (money hatting) games.  There was one developer who acknowledged, had Sony not paid him to offer the game through PS+, the game would not have made as much money, but more importantly it incentivized him to create another game for Sony's platform. 

Microsoft has throughout its history kept competitors in the game, because it needs those competitors.  Sony on the other hand is a company that tends to try to crush its competitors.  I think that's in part because the two companies come from two very different industries.  Microsoft comes from a collaborative industry, computing, where sometimes competitors aren't the competitors everyone thinks they really are.  Sony from a winner take all industry, electronics.

While I agree and disagree with much of you what said here. A well thought out post that it is, these 2 paragraphs I'd like to comment on.

The first paragraph is surely a good thing, without PS+ money, that developer might now not be in business making games. Direct money hatting as you may see it, to me it's a way of generating more revenue for the entire industry. That developer doesn't have to now make games only for Sony, that was their choice, whether in thanks or just because of business relationships. For bigger games, it might not matter as much, it's just extra revenue and potential for extra purchased DLC or an extra purchase when the 'lease' time on PS+ has run out.

The second paragraph, you do know MS don't you? What makes you think MS the OS developer hasn't tried to 'crush' it's opponents? I can walk into a PC World and not see a single laptop offering Linux as an operating system. I can't even get Windows 7, have to get 8. They were also fined a number of times by the EU for breaking competition rules on IE.

Actually, not a number of times.  One recently, and once before.  Fined no less for something else that other companies can do without a single question.  Apple is allowed to use Safari as their default browser that's included with the OS.  iTunes is the only available music store on the iPhone.  Only Microsoft is held to a different standard. 

The reason why you don't see a single laptop offering Linux as an operating system is that the majority of people who want to purchase a laptop do so for the purpose of either playing games, doing school work, or using it for business.  The market for Linux on the desktop (for personal use) is extremely limited.  This isn't Microsoft crushing its competitors, it's the fact that on the desktop Linux just can't compete. 

One the server side, it does compete and quite handily.  However, server administrators are technologically in a different class than the majority of consumers.  Linux is far too complicated for the average consumer.  The fact that smartphones sell so well should kind of clue you in to where consumers are headed.  They don't want to work with a command line.  Hell, they don't even want to deal with a menu to access their applications anymore they just want them there where they're quick and easily accessed.  Organization be damned.

Most companies abandoned their Linux on the desktop efforts because the business isn't there and the device manufacturers often don't provide support for their hardware on Linux. 

What Sony is doing could be good for gaming, no doubt, but it is much more limited.  The fact that Microsoft often had time exclusives in Gen7 actually worked in the PS3's favor.  PS3 development took longer, and while Microsoft may have benefitted from getting games or DLC early, it gave developers time to get the PS3 version ready for release and the money Microsoft paid funded that development.

You don't have indie developers saying, because of Sony I'm capable of releasing my game on multiple platforms.  Instead, you have them committing to Sony.