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Forums - Gaming - DF Face-Off Preview: Battlefield 4 PS4 vs XBONE vs PC

 

 

Needless to say, there are some basic differences in image quality that need knocking on the head right away. Chief among them is the hot topic of internal resolution, where we determine that the Xbox One code is indeed running at 1280x720. If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One.

Looking past image quality matters, we do see a direct comparison in texture assets, lighting and effects. However, there is discrepancy between the next-gen consoles in the PS4's use of ambient occlusion - which looks comparable to the PC's horizon-based method (HBAO) on ultra settings. This effect creates a gentle shaded halo around your character's hands and gun while approaching walls, adding a sense of depth to 3D objects that would otherwise appear flat. It's a taxing process for any platform, but curiously there's no ambient occlusion to speak of whatsoever at these points on Xbox One. Its absence is easy to miss due to the inherently darker gamma in our captures, but it's a notable omission nevertheless.

All in all, we can only give a preliminary outline of how Battlefield 4 will run on next-gen consoles, but there's plenty here that should remain the case for the final release in November. Perhaps the biggest takeaway is that, in this near-finalised state, the PS4 offers a superior experience on several fronts. The resolution is higher at 1600x900, as compared to the tried and tested 1280x720 on Xbox One, suffering as it does for more visible aliasing artefacts. Visually, the PS4 has a marked advantage with ambient occlusion effects too, which simply isn't matched on Microsoft's platform with the build we played.


http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-vs-pc-face-off-preview



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yo_john117



”The environment where PlayStation wins is best for this industry” (Jack Tretton, 2009)

Is it yet rumor?

PS. Reviews are up too except to Xbone.



both look fine to me



ethomaz said:
Is it yet rumor?


believe



”The environment where PlayStation wins is best for this industry” (Jack Tretton, 2009)

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Sh1nn said:

 

 

Needless to say, there are some basic differences in image quality that need knocking on the head right away. Chief among them is the hot topic of internal resolution, where we determine that the Xbox One code is indeed running at 1280x720. If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One.

http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-vs-pc-face-off-preview

Why not post the bottom half of the article where they say the textures are surprisingly better on the XB1?



K so the X1 image looks like it's been darkened, and the PS4 looks like the opposite has been done to the image.



I was walking down along the street and I heard this voice saying, "Good evening, Mr. Dowd." Well, I turned around and here was this big six-foot rabbit leaning up against a lamp-post. Well, I thought nothing of that because when you've lived in a town as long as I've lived in this one, you get used to the fact that everybody knows your name.

But the differences we saw don't just stop at resolution. Both versions are treated to post-processing anti-aliasing too, seemingly equivalent to the refined, high setting on PC. However, this doesn't tell the whole story. As you may notice in our screengrabs, the actual results on PS4 lack the corresponding level of crystal clarity we'd expect of such a significant resolution boost. This should surely be a home run for Sony's console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns, and for better or worse leaves the Xbox One with an often crisper looking, albeit much more aliased image.

What is curious is the level of "pop" given to the Xbox One's textures, where - bizarrely - artwork often seems to be more detailed than on PlayStation 4. In high contrast scenes, we sometimes see a kind of halo effect around some detail, which may suggest some kind of artificial detail-boosting post-process. Whether this is part of Microsoft's new upscaling tech remains to be seen, but we were reminded of the Medal of Honor effect seen in the Darbee Darblet review. However, what is added to texture detail also seems to be applied to XO's most ugly element - its highly noticeable sub-pixel break-up.

 

From the DF article that the OP posted.



Polygron give a 7.5 for Battlefield 4 for all versions except PS4/Xbone that have some NDA until 12th.



Well you knew before watching the video what it was going to be, so no surprises

However, I wouldn't bother watching the video honestly. Seems to be something wrong with the capture or whatever because some parts on Xbox side are way too dark (can't see certain things) and some parts or PS4 is way too white.