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Forums - Sony Discussion - Sony explains why DualShock 4 dropped touchscreen

Even though the gamepad in the Wii U makes the console a little bit more expensive we are talking about a 100 dollars difference with the PS4 and the Wii U has the gamepad. Still this was a smart decision for Sony. The 400 dollars price tag is nice.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

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Torillian said:
aikohualda said:
awww a lot of agreements on this move... i remember when they announced this people yelled "innovation" but since they dropped it... it is now a gimmick...


Oh?  When did they announce a touch screen controller?  Remember Touch Screen and Touch Pad are two different things.  

my bad :P



 

I'm glad they didn't put it in, since I like consoles that are unique. I love the Wii U gamepad though.



When navigating through the UI of a console and actually playing games, the addition of a screen to a controller can definitely be a plus. It's all about the right implementation. I can't help but to laugh when people classify it as a gimmick. I wonder what Sony fans we're saying back when Nintendo first added an analog stick to a controller, let me guess, that it was a gimmick ?

The only negative I see is that it drives cost up. I wouldn't mind paying 50-70$ more for a PS4 if it came with a controller similar to the Gamepad. As long as they also keep the regular DualShock available for purchase, just like Nintendo is doing by offering the Pro controller.

Im not saying it would be the smart marketing choice by Sony, but as gamer, that's what I would of like from them.



cbarroso09 said:
JoeTheBro said:
cbarroso09 said:

So, they didn't have the balls to do something new. I mean, it's all about risk, they certainly can't take one more anymore. 

I can't help but feel you're only saying that because you love Nintendo.

First off the screen wouldn't be new since Nintendo already did it.

Secondly, they have a touchpad, got rid of the select button, added a share button, and replaced player numbers with player colors. That's a lot of risk.

I only love persons not objects. I said something new, it doesn't have to be like the gamepad at all. But watching the "nostalgia" TV ad from Playstation, I realized that the console hasn't changed at all, neither the games. Every PS hardware experience has been replaced by the next one because of that same thing I am saying, it is the same hardware with better technology. For the last 20 years, Playstation hardware has only changed from CD's to DVD's to Blu Rays to a small touch pad that so far hasn't been shown in action 1 month before it is launched. Not even a demo.

But if that is what gamers want they will open their wallets to buy the PS4. That is not bad, it doesn't have to be like I say. It is just my opinion, and i am not hating anything here. Just expressing my thoughts.

Ok, I understand you better. I was thinking your opinion was fanboyism, but instead you're just out of the loop. You're not that interested in the system to research all the little things like what I bolded.

The touchpad has been shown off a lot. Off the top of my head I can think of three different games that they've distinctively explained the functionality using videos. In killzone shadow fall, the touchpad controls the OWL. It's a drone that hovers around the player. The touchpad acts similar to a d-pad in this case. Swipe up for one command, swipe left for another.

In Infamous second son they are using the touchpad for gimmicks as well as special attacks. The gimmeck they showed off was putting your finger on the touchpad when the character in the game puts his finger on a scanner. In order to do this special move:

The player swipes up on the touchpad with both thumbs.

In Assassin's Creed 4 there's a video out there showing the map being controlled with the touchpad.



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TheLastStarFighter said:
I think they did want it, but it was a mix of cost, development challenges and value. The Wii U gamepad has zero latency - it's actually quicker than the interaction on the TV. This has marveled a lot of tech people who analyzed the system. Getting that up and running on PS4 probably would have been a challenge in the time frame between when they saw it displayed for Wii U and when they wanted to ship PS4. Cost is obviously huge since they knew they couldn't do a $600 system again. And really, every Playstation has essentially been a more powerful version of the one before and the market likes that, so is there really a value in a touch screen for Sony?

Personally I would have enjoyed if Sony (or Nintendo) made a system a little weaker than PS4 and with a small touch screen on a Wii U Pro controller type interface as a standard controller for all players on the system. Would have been cool if sold between $300 and $400.

Also, I think Sony really should have thought harder about the thumb stick position. The low placement is not ergonomic, no matter how used to it PS gamers are.

people didn't seem to have a problem with it on PS2.  I've heard way more people (not on this site just in general around campus) who like the symmetrical sticks compared to the 360 type or have no preference compared to the Xbox and Wii fans who like to state it like it's a universal truth that asymmetical or lower stick placement is inferior.




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platformmaster918 said:
TheLastStarFighter said:
I think they did want it, but it was a mix of cost, development challenges and value. The Wii U gamepad has zero latency - it's actually quicker than the interaction on the TV. This has marveled a lot of tech people who analyzed the system. Getting that up and running on PS4 probably would have been a challenge in the time frame between when they saw it displayed for Wii U and when they wanted to ship PS4. Cost is obviously huge since they knew they couldn't do a $600 system again. And really, every Playstation has essentially been a more powerful version of the one before and the market likes that, so is there really a value in a touch screen for Sony?

Personally I would have enjoyed if Sony (or Nintendo) made a system a little weaker than PS4 and with a small touch screen on a Wii U Pro controller type interface as a standard controller for all players on the system. Would have been cool if sold between $300 and $400.

Also, I think Sony really should have thought harder about the thumb stick position. The low placement is not ergonomic, no matter how used to it PS gamers are.

people didn't seem to have a problem with it on PS2.  I've heard way more people (not on this site just in general around campus) who like the symmetrical sticks compared to the 360 type or have no preference compared to the Xbox and Wii fans who like to state it like it's a universal truth that asymmetical or lower stick placement is inferior.

People don't have a problem with it because they are used to it.  It works just fine.  But from a biomechanical perspective it is a poor design.  Your thumbs aren't at rest.  It stems back to Dualshock 1, when the thumb sticks were the secondary imput and the buttons and d-pad were the primary.  The d-pad and buttons on a Sony controller are placed at the natural hand resting place becuase when PS1 was designed they were the primary imputs.  On almost all games now the left thumbstick is the primary mover, so it should be at your thumb's natural position.  Whether the right stick should by asymetrical (XBox) or symetrical (Wii U) with the left depends on whether you view the right thumbstick or the buttons to be the primary use of your right thumb.  I would argue that Wii U and XBox are actually reverse in layout than they should be, since XBox games are dominated by dual-stick shooters and Nintendo leans heavily on platformers and has seldom used the dual-stick style.  Regardless, PS controllers are fine because humans can figure out how to use them, they are just a poor design from a muscle fatigue perspective.  Not a big issue since thumbs are strong muscles.  Sony even subtly admitted this in the OP, as they didn't say they stuck with the low-placed thumb sticks because it is ideal or correct, but rather due to "muscle memory" ie, Sony gamers are used to it so we need to keep it.



melbye said:
To bad. the WiiU-gamepad is the best controller since the Gamecube-controller

Ironically, the Gamepad will sell as many consoles as the Gamecube controller sold Gamecubes.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

I'm glad they didn't go for the touchscreen. The cheaper the console, the better.

@Vita touchpad - personally I don't like it. It works ok in some games (Jetpack Joyride is best with it), but most of the time it just causes problems. I'd rather Vita had regular L2/R2 and L3/R3 instead. Would be perfect.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

They looked at NIntendo:

"Not this time bro. Thanks for the wiimote tho. lol."