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Forums - Nintendo - VD-Dev "pushing the 3DS to its limits"

Mnementh said:
fatslob-:O said:
 

Oops looks like I didn't read googled the question correctly solution wrong, you got me there. (The last digits is 8.)

My request will test you on the knowledge of arrays, sorting, and functions if you don't mind. (Do you want classes to go with that ?)

Nice try. I fixed your answer. Now you have to show, that you didn't just googled it. For a programmer that wrote a program to solve the problem, it should be easy to go with some little modifications. As 100! is probably easy to find - sum up all factorials from 42 to 2323 (meaning: 42! + 43! + 44! + ... + 2322! + 2323!) and from this number you take the sum of the digits. Should be easy for a programmer. Present me the code.

And what googled lame test will you throw at me?


Good one!!! He will need a new alt as this one's credibility is going the way of his previous one!!! RED DEAD REDEMPTION ALL OVER AGAIN!!!!



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gentii said:
Iron Fall take the Gears of War formula to 3DS


can't wait as I need another game to kill on the 3DS.



Will be interesting to see how far the little handheld can be pushed.
Can this topple Resident Evil Revelations as the system's graphics king?



Oh, and 3DS comfortably beats PSP power-wise.
2-4 times as much RAM and a much newer GPU setup.



curl-6 said:
Oh, and 3DS comfortably beats PSP power-wise.
2-4 times as much RAM and a much newer GPU setup.


Excatly, actually games are coded to run on 32MB of much slower RAM while the 3DS is coded to use 128MB plus 6 MB of VRAM so it's a little better than 4x in terms of RAM!!! Overall powerwise would be somewhere ~2.5-3.5x when everything is accounted for.  Maybe more since the 3DS is running two dual-core ARM11 processors with a much more modern GPU than the PSP!!!



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@PSWii60, didn't you see the likes of Mario 64 DS?



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Some details from DV-Dev

http://www.gonintendo.com/?mode=viewstory&id=215025

NE: Can you speak about some of the technical specs behind IronFall? We’ve been hearing some rumblings that 60 frames-per-second is targeted, as an example.

FV: 60 frames per seconds is our goal. Shooters offer better playing experience with this frame rate. With the engine we can reach 60 frames per second with and without stereoscopic view.

But if frame rate drops we don’t want to sacrifice the amount of IA, and graphics we have on screens, just because of the stereoscopic view (sometime we have to draw 3 screens, 1 for the left eye, 1 for the right eye, and 1 for the bottom screen where action will also take place sometimes. So maybe we will add a feature that allows in REAL TIME, the player to switch from 60 FPS with the 3D slider pushed down, or 30 FPS with 3D slider pushed up (no need to go to some menu).

NE: Does IronFall run on its own unique engine? If so, can you discuss some of its capabilities?

FV: The engine used in Iron Fall is called the ‘Big Bang Engine’. Its an engine we have programmed from scratch and is optimized for the Nintendo 3DS. It took us several months to write (days and nights), and is written fully in assembly code, using all the ARM optimizations we know. We also have written our own graphics driver for communication with the 3DS GPU to get the best of the handled graphics processor (well at least we hope) 



curl-6 said:

Some details from DV-Dev

http://www.gonintendo.com/?mode=viewstory&id=215025

NE: Can you speak about some of the technical specs behind IronFall? We’ve been hearing some rumblings that 60 frames-per-second is targeted, as an example.

FV: 60 frames per seconds is our goal. Shooters offer better playing experience with this frame rate. With the engine we can reach 60 frames per second with and without stereoscopic view.

But if frame rate drops we don’t want to sacrifice the amount of IA, and graphics we have on screens, just because of the stereoscopic view (sometime we have to draw 3 screens, 1 for the left eye, 1 for the right eye, and 1 for the bottom screen where action will also take place sometimes. So maybe we will add a feature that allows in REAL TIME, the player to switch from 60 FPS with the 3D slider pushed down, or 30 FPS with 3D slider pushed up (no need to go to some menu).

NE: Does IronFall run on its own unique engine? If so, can you discuss some of its capabilities?

FV: The engine used in Iron Fall is called the ‘Big Bang Engine’. Its an engine we have programmed from scratch and is optimized for the Nintendo 3DS. It took us several months to write (days and nights), and is written fully in assembly code, using all the ARM optimizations we know. We also have written our own graphics driver for communication with the 3DS GPU to get the best of the handled graphics processor (well at least we hope) 


They wrote their own engine in Assembly and actually made a custom graphics driver? Damn, this is crazy.



sounds really good, I'll definitely be keeping an eye out for it, especially if they can hit the 60fps sweetspot with 3D.

Mario Kart 7 looks amazing because of the frame rate.

I really would love to see what these guys could do with a Vita as they look like handheld tech kings.



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