By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Inafune:‘If a Creator Hasn’t Played Mario, They’re Probably not a good Creator’

Pavolink said:
Nintendo as a whole should be playing more frecuently, then.


Nintendo really did go back to square 1 with games like Wii Sports and New Super Mario Bros. and it worked great for them. Then they got drunk, watched some Duck Tales and got inspired by the money baths. Needless to say they hit their heads pretty bad that night.



Around the Network

Well he says "probably not a good creator", so he's absolutely right. Exceptions exist, such as Miyamoto himself who obviously didn't play Mario before making Mario, but they are pretty rare.



Seece said:
osed125 said:

You are looking at it at the wrong angle, in his opinion, Mario is the equivalent of Beethoven (first musician that came to mind, could be any other), but that doesn't stop death metal bands or rappers for taking inspiration in his music and what it represents.

Nope, analogy doesn't work at all.

Fact of the matter is it could be considered Mario is the bible for Platformers, nothing else.

I would agree with this.  The first Mario game was very important when it comes to platformers.  However, that's just one of many genres.  I would be willing to say that Zelda is much more important in terms of overall influence than Mario.

It would be hard to become a fantasy novelist without reading Tolkien but it certainly isn't a required read for someone who aims to become a writer of mystery novels.



Mario games are very underrated in my opinion. The new ones are equally amazing as the old ones but most gamers live their hobby vicariously and form 3rd tier opinions by watching youtube footage instead of actually playing the games. So in my opinion they don't know what they are talking about.

Cool.



green_sky said:

Mario games are very underrated in my opinion. The new ones are equally amazing as the old ones but most gamers live their hobby vicariously and form 3rd tier opinions by watching youtube footage instead of actually playing the games. So in my opinion they don't know what they are talking about.

Cool.

The level design in NSMBU is still top notch, and no other platformer I've played yet has managed to get it as right with the physics as Mario did.



Around the Network
Mr Khan said:
Pristine20 said:
Mr Khan said:
 

Depends on what you mean by "do their jobs." If you're anyone involved with *touching* gameplay design, it should definitely be required that you play the most fundamental games that created modern gaming. I'd say (even though i haven't played or only barely played a few of these myself): Doom 1, Super Mario Bros 3, Legend of Zelda 1, Final Fantasy I, and one of the early Ultima games. Tetris and Pac-Man not wholly required but very severely recommended.

If a person is designing gameplay and worlds without having played these games, i would very much question their credentials.

That doesn't make any sense. I shouldn't be allowed to design cars if I haven't diven a Ford? Seriously, what industry works that way? I have exactly 0 of the games on your "required" list (only played tetris and pac-man)  so I'm somehow magically less qualified to design games because......? How does playing said games help you create a better  Madden 25? Most younger folks today are automatically disqualified by your "criteria". Makes no sense whatsoever.

Take off the nostalgia googgles and see things more objectively. Some of those games were really not that great but back then, there wasn't much in the way of alternatives like we have today.

Yes you shouldn't be allowed to drive cars if you haven't driven a model T, or at least taken one apart and put it back together (more important to car design). At least if you're devising consumer cars, anyway. Because if you don't understand why the people of the past succeeded, you will not succeed. If you don't understand why the Model T got millions of skeptical people in town and country alike to take a chance on this mysterious horseless carriage, you are removed from a design that will make your company succeed.

Younger folks can always play these games (type in Super Mario Bros into Google and you too could be playing in the next 15 seconds. If you want to go legal and own a 3DS, Wii, or Wii U, hop onto the Shop Channel, take you 5 minutes to start). The entire problem with the industry is that newer designers *aren't* playing these games. The earliest games are important because these are the games that got people to start gaming in the first place, so they must have done something right. There is this conceit in the development community currently (and your post buys into it as well, with the comment about there being more options today) that people want to play video games so somebody will play what they make because what else are they going to do? This is wrong thinking. Super Mario Bros wasn't so universally popular because nobody had anything else to play at the time. Super Mario Bros was so universally popular because it compelled people to get off their asses, go to a friend's house and play, beg their parents for an NES and start playing. It got people to play because it was that good. Understanding why, understanding what mystical hold this game (and others, i'm just floating it out as an example) had to hook people in, to bring them into a whole new medium, is the very essence of good game design, and if you do not understand how the medium created a space for itself, you are doomed to eternal mediocrity as a game designer, and certainly any hope of growing the medium and making your own mark on it will forever be out of your reach.

Madden 25 is a bad example. There are simply enough people that want to play a real NFL sim and Madden is their only option. EA (the bad new EA, not the good old EA that made Ultima and actually contributed to the industry instead of just leeching off of it and cannibalizing it) has created a monopoly, so their designers get the privelege of existing in a bubble where they can just shit out anything and people will play it because there is nothing else that meets that need.

I would argue that using old ford designs as a recipe for making a modern car is just asking for a disaster. Why not use a successful modern car then as some of the tech used back then is obsolete or downright outlawed nowadays. NES did not necessarily get people to play because it was that good IMO. I played the original mario too and now, I just couldn't go back as it bores me to tears. At some point, NES was pretty much the only meaningful player in the industry so if you wanted to try videogames, there was no other option. Similar situation to madden if you want to use that argument about football sims. Lots prefer FIFA to other "soccer" offerins if you think EA flatout sucks. Any "mystical hold" you think Mario had is just imaginative. i'd make the argument that the negative outlook of women in games started from mario as well and Miyamoto's characters have no development whatsoever, just walking stereotypes i.e problematic direction for people to be emulating when joining the industry.

You argue that these early games got people into gaming but they really only got your generation into gaming not "everyone". I know people who got into gaming thanks to the games we all love to hate like COD. So is it then wrong for a developer to study COD instead to figure out why it's so popular? Why does it have to be the old school stuff? Does Justin Bieber need to study Beethoven to make better music? I'd argue that he's doing plenty fine without doing that .

How do we decide what game "contributes" to the industry and what doesn't. Is it by first to get there or who is most popular?



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

orniletter said:
Pristine20 said:
osed125 said:
Pristine20 said:
happydolphin said:

In view of the OP, what Inafune seems to be trying to say is not whether today's Mario games are overrated, good or not, but rather that Mario in all its heritage (he goes on to name his favorite, SMB3 on the NES) is part of a sort of developer's bible, from which a dev can take a pattern and work from it, so as to infuse their games with creative awesomeness.

I think that's what he means, and that would make perfect sense coming from the maker of Megaman and the upcoming MN9.

Holy mother of cherrypicking. The themes and story of Mario are full of stereotypes and cheesy art, but I think what Inafune was referring to was the creative  genius in gameplay innovation, as well as not taking itself too seriously. It's pretty transparent from the OP.

"Creative genius in gameplay innovation" is nothing more than jumping up and down while moving from left to right to me. That's as subjective as it gets. The points you praise Mario for are so subjective that it's pointless to argue them. Some see the Mona Lisa as a great work of art, others just see an ugly female portrait. Who is right? It's nice that you called my criticism "cherrypicking" but realise that it's valid. It brings home my point. When it comes to Miyamoto, everyone is quick to say 'shhh, hide the flaws' and sing about how great he supposedly is.

Mario is simple part of gaming history, just because you don't like it doesn't mean game designers should ignore it. Is the same as artists, every artist have seen the Mona Lisa, Birth of Venus, The Scream, etc. What that artist does may be completely different from this paintings, more modern and "original", but is simple part of the media they love and dedicated their life to. It's the same as video games, games like Grim Fandango, M.U.L.E, Space Invaders, Pacman, Super Mario, etc. are part of this history and any game designer this days should look at this games and what they represent to the media. 

I can bet good money that many of what I consider good artists now were inspired by other comic books and not any of the art you posted. Does their art then automatically suck? Games are not about representing anything to the media. They are about entertaining people. You can do that without playing any of the games on your list.


Are you misunderstanding them on purpose ?

This isn´t about good game vs. bad game !

He meant that SMB is a classic game that shows good game design (how the mechanics are teached to the player) !

If you are working in a specific artistic field, you have to know the classics of this particular area to have a well rounded schooling, weather it is comedy, film, literatur,theathre or anything else is moot !

In other words, if you want to make a better little big planet, consider playing Mario? I'd agree to an extent because copying successful formulas instead of creating yours also comes with it's own problems. But you guys IMO are saying: in order to make any game, play mario first and I have to vehemently disagree. I can't fathom how playing Mario helps bethesda devs make a better ES game.



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

osed125 said:
Pristine20 said:
osed125 said:

Mario is simple part of gaming history, just because you don't like it doesn't mean game designers should ignore it. Is the same as artists, every artist have seen the Mona Lisa, Birth of Venus, The Scream, etc. What that artist does may be completely different from this paintings, more modern and "original", but is simple part of the media they love and dedicated their life to. It's the same as video games, games like Grim Fandango, M.U.L.E, Space Invaders, Pacman, Super Mario, etc. are part of this history and any game designer this days should look at this games and what they represent to the media. 

I can bet good money that many of what I consider good artists now were inspired by other comic books and not any of the art you posted. Does their art then automatically suck? Games are not about representing anything to the media. They are about entertaining people. You can do that without playing any of the games on your list.

No it doesn't, I never said that. A comic artist, for example, will take it's main inspiration from old Superman and Batman comics, but if the artist loves what he does and dedicate his life to that, you can't possibly deny they have never seen the Mona Lisa, and se what the painting represents to what they do, and thus they took it as an "inspiration" of sorts, not for their work but for what Leonardo did, and say "I want to be as famous as him and leave my mark in history. I want my comic book to be in a museum just like the Mona Lisa", it sounds cliche sure, but that's how artists feel.

Now you're specifying genres which was never done initially. It was simply suggested that anyone who wants to make games should probably play Mario first when it really depends on what game you're trying to make.

 

Off topic, nice sig. I see you appreciate the cold hard truth from "Johann" like myself.



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

Seece said:
Yeah because a developer making an FPS could learn a lot from Mario .....

Its funny how the designers at id Software whom made Castle Wolfenstein, learned how to create games by actually copying super mario bros. and submitting it to Nintendo so they could get a job there? They didn't, so they reworked it and made a Mario ripoff for PC. Later, someone at id said: What if this was in first person perspective?

Did you know that the lead designer of Doom states Miyamoto games as his greatest inspiration? Wonder if Mario was one of those games he had in mind.

 

 

 



there is quite a few people in this thread, whom need to realize wether they want too or not that mario games and ( miyamoto ) . are why the video game industry is where its at today and thriving, because games like mario which a good game designer should play because all the areas u can learn from in the game. also ask almost of the designers in the video game industry whom they hold the most respect for and what game they credit there interest in the industry and they will say mario, that is a statement i know i have heard repeated too many damn times too count. i think most of the people whom have gotten into the gaming industry since say the ps1 days, are the ones whom dont have the respect for the games/people who have done so much for the industry. because dont have the creative mind or imagnation like the ones before them did.



GAMERTAG IS ANIMEHEAVEN X23

PSN ID IS : ANIMEREALM 

PROUD MEMBER OF THE RPG FAN CLUB THREAD

ALL-TIME FAVORITE JRPG IS : LOST ODYSSEY

http://gamrconnect.vgchartz.com/thread.php?id=52882&page=1