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Forums - Sony - David Cage: No one should be allowed to define what a game is

Cj2i3 said:
Max King of the Wild said:
Cj2i3 said:
Max King of the Wild said:
MB1025 said:
There has been a lot of defense coming from Sony/QD since the embargo lift on this game.

oh really? where...



He's referring to this(scroll down to read comments about reviews): http://blog.us.playstation.com/2013/10/08/beyond-two-souls-out-today-on-ps3/#comment-905615 And Shuhei Yoshida tweeted about David Cage and QD: https://mobile.twitter.com/yosp scroll down. MB1025 is correct they are standing in defense of QD and David Cage after today's round of criticism.

The first link is to someone whos job it is to respond to people who post on that lol. Shuhei's comments are defense comments. Sorry, but he is completely wrong. "a lot" doesn't constitute a tweet and blog replies to people. And they arent defensive.



Yeah I don't agree with the "a lot" part, but it's obvious the game wasn't at the high standard that Heavy Rain or the Walking Dead has displayed. Also David Cages quote which is the OP is another defense of this game. It seems as if the embargo was here to hide that the game was a mediocre mess.

A mid 70's game is a mediocre mess now? LOL as for Cages comments in OP... he said it before the reviews even came in. Probably said it a while ago.



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bubblegamer said:
fatslob-:O said:
A game is an interactive art and beyond 2 souls qualify as a game so I don't know why david cage is mad.


He probably feels his vision is being rejected and misunderstood by some, which doesn't surprise me. Most people regard the Mona Lisa to be nothing special.

Anyways you should take a look at Indie Game the documentary. It offers a very interesting look into the developing of games and how some of those people with a vision feel when they get critisized.

Very good documentary. I came across it on Netflix. I was surprised to see the controversial developer of FEZ in it lol.

Honest to god I think cage needs to have more balls to face critics but not to the point where he shits on everyone like phil fish does LMAO. 



Max King of the Wild said:
Cj2i3 said:
Max King of the Wild said:
Cj2i3 said:
Max King of the Wild said:
MB1025 said:
There has been a lot of defense coming from Sony/QD since the embargo lift on this game.

oh really? where...



He's referring to this(scroll down to read comments about reviews): http://blog.us.playstation.com/2013/10/08/beyond-two-souls-out-today-on-ps3/#comment-905615 And Shuhei Yoshida tweeted about David Cage and QD: https://mobile.twitter.com/yosp scroll down. MB1025 is correct they are standing in defense of QD and David Cage after today's round of criticism.

The first link is to someone whos job it is to respond to people who post on that lol. Shuhei's comments are defense comments. Sorry, but he is completely wrong. "a lot" doesn't constitute a tweet and blog replies to people. And they arent defensive.



Yeah I don't agree with the "a lot" part, but it's obvious the game wasn't at the high standard that Heavy Rain or the Walking Dead has displayed. Also David Cages quote which is the OP is another defense of this game. It seems as if the embargo was here to hide that the game was a mediocre mess.

A mid 70's game is a mediocre mess now? LOL as for Cages comments in OP... he said it before the reviews even came in. Probably said it a while ago.



nvm in regards to Cages comments then. A low 70's game is mediocre, yes.

Game:



Stole this from GAF but it says a lot.



kowenicki said:
bananaking21 said:
kowenicki said:
 Cage said:

"Some people wish that games would always stay what they were in the past 30 years, just with more polygons.

Did De Gruttola and Quantic Dream have a massive presentation bragging about polygon count with a creepy old geezers head?

 


Posted by Jake on 20 Feb 2013


Quantic Dream, developers of Heavy Rain, have pushed the envelope in terms of graphic quality and the future will be no different. Announced at the PlayStation conference, they revealed the character polygon count for their upcoming title, Beyond: Two Souls, at an astounding 30,000. Some games can currently match that, but combined with the high resolution produced by the PlayStation 4, this will surely appear to be the most realistic game to date. The elderly gentleman pictured above is just a tease of things to come. Look at that ear hair!

- See more at: http://www.hardcoregamer.com/2013/02/20/more-polygons-for-the-future/30536/#sthash.xihRhI5F.dpuf

your posts to try rile up people in this thread are getting rather pathatic. everyone who saw that presentation knows that it was a tech demo first of all, second of all it was very well known that he was trying to show off how well the facial animations can be, why? so he can do what he has been trying to do for a very long while, push video games into new terretory when it comes to provoking emotions from gamers. we both know it wasnt about polygon count. 


I am not trying to rile anyone up.  I just dont like them man.  I think he is an arrogant egomaniac.  If Peter Molyneux or someone similar spoke like this, they would rightly be taken to task.    He needs to stop trying to convince people to like his stuff, it shoud stand on its own merits and speak for itself.  If he is right then people will follow him and his games.


LOL, really?



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impertinence said:
The problem here of course is that the concept of a game is already a defined concept, and David Cage is trying to make something that is not a game (or just very loosely could be called a game) fit into a definition of what he wants it to be. A game is a game Cage, the word has an actual meaning, and you don't have the right to say that it doesn't.

He has left the path of making games and is now pushing down the path of interactive art. Good for him, but don't get all butthurt when people point out that your product doesn't have the properties required for something to be a game.

The quotes from David Cage makes as much sense as someone saying that no one has the right to say what a sandwich is, and more people should be open to try his soupwich and not be so set in their ways of what makes something a sandwich.

@bold. You've never played Dragon's Lair or Space Ace. For someone so focused on showing classic gaming knowledge on others shouldn't you be considering that when thinking maybe David Cage isn't "making something that is not a game fit into the definition of what he wants it to be"?

Games are much more broad than a sandwich. There are so many varieties of games, they are more like food. Food is not sport, but spaghetti and sandwiches are food. Even sandwiches can vary, but food is so much more vast in variety. That's what games are like. Now if 3eyond were a movie then we'd be having another conversation. But it's not.

walsufnir said:
Game:



Stole this from GAF but it says a lot.

... about the cluelessness of today's gamers. I remember playing games like King's Quest, Space Ace, Where in Time is Carmen San Diego, and all kinds of games which were much more interactive stories than games, and I loved every single one of them.

Gamers today are idiots in general, and that's exactly what that gif demonstrates.



happydolphin said:
impertinence said:
The problem here of course is that the concept of a game is already a defined concept, and David Cage is trying to make something that is not a game (or just very loosely could be called a game) fit into a definition of what he wants it to be. A game is a game Cage, the word has an actual meaning, and you don't have the right to say that it doesn't.

He has left the path of making games and is now pushing down the path of interactive art. Good for him, but don't get all butthurt when people point out that your product doesn't have the properties required for something to be a game.

The quotes from David Cage makes as much sense as someone saying that no one has the right to say what a sandwich is, and more people should be open to try his soupwich and not be so set in their ways of what makes something a sandwich.

@bold. You've never played Dragon's Lair or Space Ace. For someone so focused on showing classic gaming knowledge on others shouldn't you be considering that when thinking maybe David Cage isn't "making something that is not a game fit into the definition of what he wants it to be"?

Games are much more broad than a sandwich. There are so many varieties of games, they are more like food. Food is not sport, but spaghetti and sandwiches are food. Even sandwiches can vary, but food is so much more vast in variety. That's what games are like. Now if 3eyond were a movie then we'd be having another conversation. But it's not.

walsufnir said:
Game:



Stole this from GAF but it says a lot.

... about the cluelessness of today's gamers. I remember playing games like King's Quest, Space Ace, Where in Time is Carmen San Diego, and all kinds of games which were much more interactive stories than games, and I loved every single one of them.

Gamers today are idiots in general, and that's exactly what that gif demonstrates.

Do you consider yourself and idiot as well or are you just calling anyone who could like game like this to be an idiot?



bubblegamer said:
happydolphin said:
impertinence said:
The problem here of course is that the concept of a game is already a defined concept, and David Cage is trying to make something that is not a game (or just very loosely could be called a game) fit into a definition of what he wants it to be. A game is a game Cage, the word has an actual meaning, and you don't have the right to say that it doesn't.

He has left the path of making games and is now pushing down the path of interactive art. Good for him, but don't get all butthurt when people point out that your product doesn't have the properties required for something to be a game.

The quotes from David Cage makes as much sense as someone saying that no one has the right to say what a sandwich is, and more people should be open to try his soupwich and not be so set in their ways of what makes something a sandwich.

@bold. You've never played Dragon's Lair or Space Ace. For someone so focused on showing classic gaming knowledge on others shouldn't you be considering that when thinking maybe David Cage isn't "making something that is not a game fit into the definition of what he wants it to be"?

Games are much more broad than a sandwich. There are so many varieties of games, they are more like food. Food is not sport, but spaghetti and sandwiches are food. Even sandwiches can vary, but food is so much more vast in variety. That's what games are like. Now if 3eyond were a movie then we'd be having another conversation. But it's not.

walsufnir said:
Game:



Stole this from GAF but it says a lot.

... about the cluelessness of today's gamers. I remember playing games like King's Quest, Space Ace, Where in Time is Carmen San Diego, and all kinds of games which were much more interactive stories than games, and I loved every single one of them.

Gamers today are idiots in general, and that's exactly what that gif demonstrates.

Do you consider yourself and idiot as well or are you just calling anyone who could like game like this to be an idiot?

Case in point.

Neither. Let me be clearer, since you've probably never played the games bolded. They are all games that could be ridiculed by the gif, because they are more interactive stories than they are action games. I am actually supporting the cause of 3eyond because I also believe in it. This went over your head.



happydolphin said:
bubblegamer said:
happydolphin said:
impertinence said:
The problem here of course is that the concept of a game is already a defined concept, and David Cage is trying to make something that is not a game (or just very loosely could be called a game) fit into a definition of what he wants it to be. A game is a game Cage, the word has an actual meaning, and you don't have the right to say that it doesn't.

He has left the path of making games and is now pushing down the path of interactive art. Good for him, but don't get all butthurt when people point out that your product doesn't have the properties required for something to be a game.

The quotes from David Cage makes as much sense as someone saying that no one has the right to say what a sandwich is, and more people should be open to try his soupwich and not be so set in their ways of what makes something a sandwich.

@bold. You've never played Dragon's Lair or Space Ace. For someone so focused on showing classic gaming knowledge on others shouldn't you be considering that when thinking maybe David Cage isn't "making something that is not a game fit into the definition of what he wants it to be"?

Games are much more broad than a sandwich. There are so many varieties of games, they are more like food. Food is not sport, but spaghetti and sandwiches are food. Even sandwiches can vary, but food is so much more vast in variety. That's what games are like. Now if 3eyond were a movie then we'd be having another conversation. But it's not.

walsufnir said:
Game:



Stole this from GAF but it says a lot.

... about the cluelessness of today's gamers. I remember playing games like King's Quest, Space Ace, Where in Time is Carmen San Diego, and all kinds of games which were much more interactive stories than games, and I loved every single one of them.

Gamers today are idiots in general, and that's exactly what that gif demonstrates.

Do you consider yourself and idiot as well or are you just calling anyone who could like game like this to be an idiot?

Case in point.

No, let me be clearer, since you've probably never played the games bolded. They are all games that could be ridiculed by the gif, because they are more interactive stories than they are action games. I am actually supporting the cause of 3eyond because I also believe in it. This went over your head.

There was no need for you last sentence. Don't be like that! Why do you think that this has gone over my head? I simply asked a question, i didn't say or imply anything else.

The problem i'm seeing is that many gamers aren't open about new genres lately. It's not only the case with this game. A lot of people critisize The Walking Game/Heavy Rain for it's point and click mechanics, hated Patapon for it's gameplay and scrutenized the difficulty in a game like Demon's Souls. There just seem to be more and more examples like this lately.

This close mindedness we're seeing is preventing us from seeing new genres that could be discovered when developers feel at ease to experiment with new things. Rejections like this make developers and publishers nervous and will net us more and more of the same in the end, just are we're witnessing lately. It's a damn shame :(



bubblegamer said:

There was no need for you last sentence. Don't be like that! Why do you think that this has gone over my head? I simply asked a question, i didn't say or imply anything else.

The problem i'm seeing is that many gamers aren't open about new genres lately. It's not only the case with this game. A lot of people critisize The Walking Game/Heavy Rain for it's point and click mechanics, hated Patapon for it's gameplay and scrutenized the difficulty in a game like Demon's Souls. There just seem to be more and more examples like this lately.

This close mindedness we're seeing is preventing us from seeing new genres that could be discovered when developers feel at ease to experiment with new things. Rejections like this make developers and publishers nervous and will net us more and more of the same in the end, just are we're witnessing lately. It's a damn shame :(

@italics. Okay.

Yes it is, I agree with you. When Nintendo released the revolution, they had to fight against the wave and backlash of a traditionalistic industry, their community having to face the use of belittling comments like "gimmick" and "poor graphics". Ultimately we have here a game that defies the traditionalistic tendencies of this industry, and we need it.

If developers are being shunned for breaking the mold, then our industry is hopeless in reaching accepted mainstream. I'm not dramatizing.