| bubblegamer said:
There was no need for you last sentence. Don't be like that! Why do you think that this has gone over my head? I simply asked a question, i didn't say or imply anything else. The problem i'm seeing is that many gamers aren't open about new genres lately. It's not only the case with this game. A lot of people critisize The Walking Game/Heavy Rain for it's point and click mechanics, hated Patapon for it's gameplay and scrutenized the difficulty in a game like Demon's Souls. There just seem to be more and more examples like this lately. This close mindedness we're seeing is preventing us from seeing new genres that could be discovered when developers feel at ease to experiment with new things. Rejections like this make developers and publishers nervous and will net us more and more of the same in the end, just are we're witnessing lately. It's a damn shame :( |
@italics. Okay.
Yes it is, I agree with you. When Nintendo released the revolution, they had to fight against the wave and backlash of a traditionalistic industry, their community having to face the use of belittling comments like "gimmick" and "poor graphics". Ultimately we have here a game that defies the traditionalistic tendencies of this industry, and we need it.
If developers are being shunned for breaking the mold, then our industry is hopeless in reaching accepted mainstream. I'm not dramatizing.







