Wright said:
|
That is amazing. Really pleasant surprise!
Wright said:
|
That is amazing. Really pleasant surprise!
| Chrizum said: It looks amazing. I know I'm going to tinker around with it, I've been screwing around with developing tools for ages. |
You dont sell them. You can play the creations free. What are you talking about?
Chrizum said:
That is amazing. Really pleasant surprise! |
Makes you wonder, how the devs make money out of this? Other than extra DLC at a price, the game is totally free.
its different and kind of interesting, but not what i am looking for in a next gen system. i want to play games not so much make them. not enough time to play as it is.
Wright said:
Be sure about talented people being contacted by big companies if they make amazing things. |
Hmm, could do, but how many people have been contacted by big companies based on LBP2 Projects, some were amazing. But it's the ideas that matter. No matter how good of a game it is on Project Spark, it's still tied to Project Spark, no realy programming as been done. Hit detection for example, it's just a few clicks away, while in reality, some developer spent hours perfecting it.
Of course I'm more thinking of a concept piece 'This is how I expect it to play, here is the story.' etc. That is entirely within your creative ability.
Wright said:
Makes you wonder, how the devs make money out of this? Other than extra DLC at a price, the game is totally free. |
They are MS books, they probably don't have to worry. No, having to worry about making profits. Kinda like Home, did Home make Sony money? But for the Devs who made it, it's a job in the industry and good experience.
Hmm, pie.
I doubt it has much of a chance passing Minecraft. MC's appeal came from how accessible it was. Anyone has the ability to build a city, play maps or just survive the single player day by day. While Spark does look incredible, and is certainly very ambitious, i see it appealing to the same market as LBP did. 0.1% of people creating actual good maps and content and the other 99.9% just playing. It's like a super version of Minecraft where half the game isn't accessible to the general gamer.

| The Fury said: Hit detection for example, it's just a few clicks away, while in reality, some developer spent hours perfecting it. |
Have you seen developers' videos? I'm afraid is way more difficult than that xD
| The Fury said: I wonder if you could create a game in Project Spark and use it as a 'pitch' to create a bigger game... |
I don't see why not. Modders do that all the time.
Really, in general I'm interested to see where it falls between "Mod Tools" "Gamemaker" "LBP" "Track editors"
It seems to be able to do WAY more than even Gamemaker does... which is confusing to me. Makes me wonder just how much time they put into it.
Is it less complicated then mod tools/Gary's mod and stuff like that?
If it's between those two... it could be VERY interseting, espeically on Windows 8.
Not sure what it will do for the Xbone... but it might be the killer ap Windows 8 needed to convince gamers. Maybe it's another Doom95.

| shikamaru317 said: Other than making money from the optional design packs people can buy, I think they're more concerned with using it to sell consoles. Each console sold means that it'll be easier to attract developers in the future. Who knows, maybe they even plan to use Project Spark to find talent to place on future Xbox exclusive design teams. |
I highly doubt that.
Engines like Project Spark and LBP are great for creating game concepts and fleshing out your idea in playable form, but they are completely different than building a game from scratch. The big skill shared between developers and LBP players is creativity, not necessarily technical know how.
Also does anyone know if Project Spark has the ability to model and texture new meshes? I know you can model the ground, but is that it? So far this game is looking great and really similar to LBP1, but in 3D.
Wright said:
Have you seen developers' videos? I'm afraid is way more difficult than that xD |
Relatively speaking of course, it's far more impressive to programme hit detection from a bit of syntax on a page than producing it from an elaborate game engine.
Hmm, pie.