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Forums - Microsoft - Is Project Spark limitless? I wouldnt be surprised if this is downloaded more times than Minecraft!

Wright said:

Chrizum said:

It´s not indie development when you have to pay royalties to Microsoft or whoever owns Project Spark to sell your Spark-powered games.


Fortunately, you're wrong. Project Spark is royalty-free. ^^ The dev themselves said so. You can do with your projects in Project Spark as you wish.

That is amazing. Really pleasant surprise!



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Chrizum said:

It looks amazing. I know I'm going to tinker around with it, I've been screwing around with developing tools for ages.

Having said that, Selnor: you are delusional. I hope you are on drugs. I want to be on drugs. I want to be on drugs while screwing around with Project Spark.

Project Spark will NOT be bigger than Minecraft. Most people don't enjoy creating their own games. Most people creating their own games are not nearly as able or talented as "real" developers. Project Spark is also very limited compared to making your own developing tools. It's not indie development when you have to pay royalties to Microsoft or whoever owns Project Spark to sell your Spark-powered games.

The game fills a niche. It is awesome. But Game Maker isn't bigger than Minecraft or all indie titles combined. So why would Project Spark be?

You dont sell them. You can play the creations free. What are you talking about?



Chrizum said:
Wright said:

Chrizum said:

It´s not indie development when you have to pay royalties to Microsoft or whoever owns Project Spark to sell your Spark-powered games.


Fortunately, you're wrong. Project Spark is royalty-free. ^^ The dev themselves said so. You can do with your projects in Project Spark as you wish.

That is amazing. Really pleasant surprise!


Makes you wonder, how the devs make money out of this? Other than extra DLC at a price, the game is totally free.



its different and kind of interesting, but not what i am looking for in a next gen system. i want to play games not so much make them. not enough time to play as it is.



 

Wright said:
The Fury said:
I wonder if you could create a game in Project Spark and use it as a 'pitch' to create a bigger game...

Be sure about talented people being contacted by big companies if they make amazing things.

Hmm, could do, but how many people have been contacted by big companies based on LBP2 Projects, some were amazing. But it's the ideas that matter. No matter how good of a game it is on Project Spark, it's still tied to Project Spark, no realy programming as been done. Hit detection for example, it's just a few clicks away, while in reality, some developer spent hours perfecting it.

Of course I'm more thinking of a concept piece 'This is how I expect it to play, here is the story.' etc. That is entirely within your creative ability.

 

Wright said:
Chrizum said:

That is amazing. Really pleasant surprise!

Makes you wonder, how the devs make money out of this? Other than extra DLC at a price, the game is totally free.

They are MS books, they probably don't have to worry. No, having to worry about making profits. Kinda like Home, did Home make Sony money? But for the Devs who made it, it's a job in the industry and good experience.



Hmm, pie.

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I doubt it has much of a chance passing Minecraft. MC's appeal came from how accessible it was. Anyone has the ability to build a city, play maps or just survive the single player day by day. While Spark does look incredible, and is certainly very ambitious, i see it appealing to the same market as LBP did. 0.1% of people creating actual good maps and content and the other 99.9% just playing. It's like a super version of Minecraft where half the game isn't accessible to the general gamer.



The Fury said:

Hit detection for example, it's just a few clicks away, while in reality, some developer spent hours perfecting it.


Have you seen developers' videos? I'm afraid is way more difficult than that xD



The Fury said:
I wonder if you could create a game in Project Spark and use it as a 'pitch' to create a bigger game...


I don't see why not.  Modders do that all the time.

 

Really, in general I'm interested to see where it falls between "Mod Tools"  "Gamemaker" "LBP" "Track editors"

 

It seems to be able to do WAY more than even Gamemaker does... which is confusing to me.  Makes me wonder just how much time they put into it.

Is it less complicated then mod tools/Gary's mod and stuff like that?

If it's between those two...  it could be  VERY interseting, espeically on Windows 8.


Not sure what it will do for the Xbone... but it might be the killer ap Windows 8 needed to convince gamers.  Maybe it's another Doom95.



shikamaru317 said:

Other than making money from the optional design packs people can buy, I think they're more concerned with using it to sell consoles. Each console sold means that it'll be easier to attract developers in the future. Who knows, maybe they even plan to use Project Spark to find talent to place on future Xbox exclusive design teams.

I highly doubt that.

Engines like Project Spark and LBP are great for creating game concepts and fleshing out your idea in playable form, but they are completely different than building a game from scratch. The big skill shared between developers and LBP players is creativity, not necessarily technical know how.

 

Also does anyone know if Project Spark has the ability to model and texture new meshes? I know you can model the ground, but is that it? So far this game is looking great and really similar to LBP1, but in 3D.



Wright said:
The Fury said:

Hit detection for example, it's just a few clicks away, while in reality, some developer spent hours perfecting it.

Have you seen developers' videos? I'm afraid is way more difficult than that xD

Relatively speaking of course, it's far more impressive to programme hit detection from a bit of syntax on a page than producing it from an elaborate game engine.



Hmm, pie.