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Forums - Gaming - Do Brand name games get inflated scores based on hype?

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Do Brand name games get inflated scores?

Yes, all the time 65 50.00%
 
Yes, 1st party games in general 5 3.85%
 
Yes, exclusives in general 4 3.08%
 
Yes, Microsoft Exclusives in general 7 5.38%
 
Yes, Nintendo Exclusives in general 6 4.62%
 
Yes, Sony Exclusives in General 7 5.38%
 
Maybe, for some high volume games 20 15.38%
 
Not really, but it does happen 8 6.15%
 
No, every high rated game is just awesome 2 1.54%
 
See Results 5 3.85%
 
Total:129
Michael-5 said:
binary solo said:
Michael-5 said:
binary solo said:
I don't know how TLOU is a brand name game, it's a totally new IP so the only brand name is Naughty Dog. I don't think reviewers see the sun shining out of Naughty Dog's arse. Though I personally have loved every single game that has come out of this studio. Ergo in the case of TLOU my personal opinion is that it is a bad example to citein the OP for 2 reasons: it's a bloody fantastic game AND it isn't a brand name game unlike all of the other well worn franchises cited in the OP.

I think some brand name games get higher reviews than they should. But in other cases sub-par brand name games definitely take a hit from reviewers, God of War: Ascension being a good example. I think it got the reviews is deserved, which is considerably lower scores than the GoW trilogy.

Naughty Dog is often refered to as the crown dev in Sony's first party dev studios. Uncharted was a great franchise, and it gave this studio a big name, and I feel Last of Us only got the 10/10 on IGN and a 95 metascore because it's the Naughty Dog brand name. Yes I consider devs a brand, just like many might say Nintendo, Rockstar, or Bungie are brand name studios.

I agree with you about scores in general though, it varies, depends largely on hype. God of War Ascension didn't have much hype so bad reviews were plenty, but something like Halo, no matter how bad it is, will always get good scores.

I know you were trying to be balanced and name exclusive franchises across all platforms, but you can't really list TLOU among those other franchises in the OP and equate it to them as a brand name game when Mario has been around for 25 years and Forza and Halo span 2 console generations and several games including spin offs. I think you should have listed Uncharted at least that's a 3 (4 if you count Golden Abyss) game series. Though there's no way you can say UC2 got a free ride when UC:DF got very good but not stellar reviews and wasn't a GOTY darling. You're probably right that being a Naughty Dog game kind of gives a game an automatic 0.2-0.5 (out of ten) boost before many reviewers even take the disc out of the case.

Honestly though I think a lot of people would say that at least in the case of GTA IV, and also GTA V according to Yahtzee at least http://www.escapistmagazine.com/videos/view/zero-punctuation/8193-Grand-Theft-Auto-5 would be good examples of games that get reviewers drooling before they receive it in the mail.

Well obviously nothing is as big of a brand as Mario, but The Last of Us is looking to outsell Skyward Sword. The Age of the IP in this case has nothing to do with the brand image, a lot of people bought this game because it was Naughty Dog, and Naughy Dog is an infamous developer, which in itself is a brand. It's not a big as Nintendo, but Naughty Dog is as big as Bethesda/Bioware/Epic Games, etc.

I like Uncharted, I think it deserves high scores, but TLoU not so much. I feel that game got inflated scores because people looked at who developed it. It's still good, just not amazing.

Mythmaker1 said:

In my view, the ability to respawn is no excuse for arbitrary deaths. It's simply bad design; it's effective, but it's also cheap and lazy. And there were indeed arbitrary deaths that the player could not reasonably expect to avoid.

The same is true with quick-time events. There is a reason why people disparage "Press-X-to-not-die" quick-time events. They are a fundamentally lazy design element.

There's no denying the game is good, but it's also riddled with bad design choices. Back in the early 2000's, many of these elements were relatively new, and the "science" of game reviewing was still being developed. Today, while I think the game would definitely score highly, I think much of that design would be more easily recognized for what it is.

Everyone is entitled to their own opinion I disagree with you, I loved the design of RE4, but to each their own.

I think in the mid 2000's quick time events were welcome, but now.... it depends on the game. I loved them in Vanquish for example, but they weren't sudden, you experienced one every time you had a near miss with a boss or are finishing him off.

P.S. Don't play Too Human. You die frequently (there is actually an achievement for dying 100 times), and the game forces you to watch a 15 second clip before respawning.

I appreciate the sentiment, but the phrase "everyone is entitled to their own opinion" is one of my pet peeves. Especially in conversations on design, and particulary in a thread discussing cases of ill-formed opinions.

As far as Too Human goees, that's probably a good idea. From your description, and what I've read, the game sounds pretty sloppily designed, and it's probably not one I'd enjoy playing.



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I agree with the topic but Mario Galaxy deserved a 97 and TLOU deserved a 95 IMHO. Just had to come by and say that:P



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ListerOfSmeg said:
think-man said:
ListerOfSmeg said:
Oh it happens. Just look at GTA4. I don't know how many but a few reviewers came back after the fact and said they regretted scoring it so high.
I am not sure how anyone can say Nintendo games though. They are judged harsher than any other company.
W101 for example. I read 3 different reviews that said the game would be AAA if it was on PS3 or 360 but because it was on Wii U it was docked points.

Where did you read that? Id like to read those reviews.


The Wonderful 101 had a lot of potential, but by being a Wii U exclusive and forcing the implementation of the GamePad and touchscreen that potential was squandered. It’s a bitter pill to swallow, but the Wii U’s latest exclusive game is made worse by being exclusive. - See more at: http://stevivor.com/review/wonderful-101/#sthash.GUDA9wim.dpuf

Looking for the other review now where the reviewer says exactly "Had it been on any other platform it would have been a quality title", but it takes a while to go through them honestly. Took me about 30 minutes of backtracking to find that one.

Cheers, guess he doesn't like touchscreen, he's gunna have a hard time gaming in the future as it seems to be an "In" thing atm.



think-man said:
ListerOfSmeg said:
think-man said:
ListerOfSmeg said:
Oh it happens. Just look at GTA4. I don't know how many but a few reviewers came back after the fact and said they regretted scoring it so high.
I am not sure how anyone can say Nintendo games though. They are judged harsher than any other company.
W101 for example. I read 3 different reviews that said the game would be AAA if it was on PS3 or 360 but because it was on Wii U it was docked points.

Where did you read that? Id like to read those reviews.


The Wonderful 101 had a lot of potential, but by being a Wii U exclusive and forcing the implementation of the GamePad and touchscreen that potential was squandered. It’s a bitter pill to swallow, but the Wii U’s latest exclusive game is made worse by being exclusive. - See more at: http://stevivor.com/review/wonderful-101/#sthash.GUDA9wim.dpuf

Looking for the other review now where the reviewer says exactly "Had it been on any other platform it would have been a quality title", but it takes a while to go through them honestly. Took me about 30 minutes of backtracking to find that one.

Cheers, guess he doesn't like touchscreen, he's gunna have a hard time gaming in the future as it seems to be an "In" thing atm.

Not on Xb one or PS4 it's not. And clearly the market is speaking atm and telling Nintendo that the tabletcontroller was a mistake. Though 2014 may be a turnaround year for Wii U, who knows.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

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Mythmaker1 said:
Michael-5 said:

Everyone is entitled to their own opinion I disagree with you, I loved the design of RE4, but to each their own.

I think in the mid 2000's quick time events were welcome, but now.... it depends on the game. I loved them in Vanquish for example, but they weren't sudden, you experienced one every time you had a near miss with a boss or are finishing him off.

P.S. Don't play Too Human. You die frequently (there is actually an achievement for dying 100 times), and the game forces you to watch a 15 second clip before respawning.

I appreciate the sentiment, but the phrase "everyone is entitled to their own opinion" is one of my pet peeves. Especially in conversations on design, and particulary in a thread discussing cases of ill-formed opinions.

As far as Too Human goees, that's probably a good idea. From your description, and what I've read, the game sounds pretty sloppily designed, and it's probably not one I'd enjoy playing.

Oh sorry, well I'm just saying you're not wrong, I just see the game differently, I think the game is designed well. Without the parts which you consider flaws, I feel the game would play differently, more like an action game instead of survival.

Too Human is poorly designed. It's a great game, one of my favorite, but honestly sometimes I feel like whole cinematics are missing. Plus a lot of the more generic ally units have very repetative lines. One thing which really annoyed be is that one generic solder doesn't wear a helmet, and they gave him a small dialogue in a cutscene. When playing the game there are multiple of him, they couldn't even limit the number of identical helmet-less characters. What are these clones?



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think-man said:
ListerOfSmeg said:
think-man said:
ListerOfSmeg said:
Oh it happens. Just look at GTA4. I don't know how many but a few reviewers came back after the fact and said they regretted scoring it so high.
I am not sure how anyone can say Nintendo games though. They are judged harsher than any other company.
W101 for example. I read 3 different reviews that said the game would be AAA if it was on PS3 or 360 but because it was on Wii U it was docked points.

Where did you read that? Id like to read those reviews.


The Wonderful 101 had a lot of potential, but by being a Wii U exclusive and forcing the implementation of the GamePad and touchscreen that potential was squandered. It’s a bitter pill to swallow, but the Wii U’s latest exclusive game is made worse by being exclusive. - See more at: http://stevivor.com/review/wonderful-101/#sthash.GUDA9wim.dpuf

Looking for the other review now where the reviewer says exactly "Had it been on any other platform it would have been a quality title", but it takes a while to go through them honestly. Took me about 30 minutes of backtracking to find that one.

Cheers, guess he doesn't like touchscreen, he's gunna have a hard time gaming in the future as it seems to be an "In" thing atm.

We'll see if a gamescreen in "in." I've held the gamepad before and IMO the controller is just way too big. Anything can happen though, when DS released few games took advantage of the two screens well, and few would have thought the console would have been a huge success. Same with Wii, no one expected the smallest graphical jump from Gamecube to Wii to be such a big deal and dramatically change sales.

With PS4, this is the first serious redesign since they added analog sticks to the PS1 controller. I've always complained that the PS controller is too small, and now that whole issue might be remedied. Plus there is a touchpad in the middle, not a screen, but it could be cool. It could also flop like 6-axis.



What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database
Vote for the March Most Wanted / February Results

Considering the scores...
GTA IV-98
Bioshock Infinte-94
Halo Reach-91
Gears of War 3-91
Modern Warfare 3-88

Considering I don't consider any of the games higher than a 7.5, I do think critics do it to hype up players and to avoid the constant flak from mindless fanboys. Then again, maybe these games are actually good and I'm odd because I have different tastes.



For me it sort of stands out the 7th generation inflated scores of western games in comparison to japanese games, when compared to the 6th generation.



 

 

 

 

 

haxxiy said:
For me it sort of stands out the 7th generation inflated scores of western games in comparison to japanese games, when compared to the 6th generation.

That's because (thanks to the internet) more people can do reviews now compare to 10 years ago.

OT: yes and no. Depends on the website really, and in some cases is not really brand name or anything, is payed reviews, 



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