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Mythmaker1 said:
Michael-5 said:

Everyone is entitled to their own opinion I disagree with you, I loved the design of RE4, but to each their own.

I think in the mid 2000's quick time events were welcome, but now.... it depends on the game. I loved them in Vanquish for example, but they weren't sudden, you experienced one every time you had a near miss with a boss or are finishing him off.

P.S. Don't play Too Human. You die frequently (there is actually an achievement for dying 100 times), and the game forces you to watch a 15 second clip before respawning.

I appreciate the sentiment, but the phrase "everyone is entitled to their own opinion" is one of my pet peeves. Especially in conversations on design, and particulary in a thread discussing cases of ill-formed opinions.

As far as Too Human goees, that's probably a good idea. From your description, and what I've read, the game sounds pretty sloppily designed, and it's probably not one I'd enjoy playing.

Oh sorry, well I'm just saying you're not wrong, I just see the game differently, I think the game is designed well. Without the parts which you consider flaws, I feel the game would play differently, more like an action game instead of survival.

Too Human is poorly designed. It's a great game, one of my favorite, but honestly sometimes I feel like whole cinematics are missing. Plus a lot of the more generic ally units have very repetative lines. One thing which really annoyed be is that one generic solder doesn't wear a helmet, and they gave him a small dialogue in a cutscene. When playing the game there are multiple of him, they couldn't even limit the number of identical helmet-less characters. What are these clones?



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