oni-link said:
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Well, the 3DS underclock CPU clocks it's GPU @ 400 MHz (the CPU focuses extremely on synthesis), while the 360 CPU clocks it's GPU @ 500 MHz, so I think that speaks a lot about what amount weaker the 3DS is compare to the 360.
Plus the 3DS only has to put 240p graphics onto its 128 FCRAM, while the PS Vita has to put 720p graphics on a 512 MB DRAM. But the Vita only has a 540p resolution display which is why it's games look better being viewed on other electronics, like PC. Anyways this should probably help figure how much open world each system does, plus the 3DS already does Lego City Undercover which is more open world then anything that can be done on the PS3 & 360.