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Forums - Gaming - Eurogamer Expo Impressions

Doom Piano - this was a bit of fun. In case you didn't see it, there was a piano set up with sets of keys matched to FPS commands (forward, turn, shoot, etc.) Pretty much impossible to control.

Ratchet & Clank: Nexus - Hooray, it's not multiplayer or tower defence! I liked the new weapons, but I couldn't really figure out what was going on storywise. And there was a fair bit of slowdown with heavy action on the screen.

Beyond - Okay, having a 40 minute long demo at an expo is just obnoxious. I don't know how I feel about this really. I was really into it when I was playing, but afterwards I was wondering what I actually did other than walk down extremely on-rails paths, interact with literally everything as Aiden and swing the analog stick a bit. I don't think it's looking as good as Heavy Rain was.

Tearaway - This is awesome, which surprised me. They also gave out these adorable little paper hats.

Arkham Origins: Blackgate - Looks like a watered down version of Arkham. Not hugely impressed.

Black Flag - Demo was too short. I liked the naval combat to start, but holy hell have they ramped up the difficulty in melee combat this time around. I died repeatedly, and I hardly died at all in the entirety of AC3 (though I did struggle a bit with that demo last year, so maybe Ubisoft just makes shitty demo tutorials).

Dark Souls II - Oh dear god this game is difficult. There was a prize for beating the final boss. I didn't reach the final boss and it put me in a foul mood until I managed to catch a free Xbox One lanyard on my way out.

Would have liked to try Titanfall, but that queue was just ridiculous. The PlayStation area looked underwhelming - no Killzone 4 single player and I wasn't about to stand in the second longest queue in the hall for multi. It's kind of concerning that Watch Dogs still isn't playable; I hoped to see Second Son, but didn't expect it.

Nothing really stuck out as exceptional this year, which was a shame, because two games did last year: Dishonored and Far Cry 3. I ended up loving both.



(Former) Lead Moderator and (Eternal) VGC Detective

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"Killzone: ShadowFall is visually the most impressive of the next gen games I saw (comes close to Crysis on a decent PC)"

Wut? Crysis...1?



Kantor said:

Doom Piano - this was a bit of fun. In case you didn't see it, there was a piano set up with sets of keys matched to FPS commands (forward, turn, shoot, etc.) Pretty much impossible to control.

Ratchet & Clank: Nexus - Hooray, it's not multiplayer or tower defence! I liked the new weapons, but I couldn't really figure out what was going on storywise. And there was a fair bit of slowdown with heavy action on the screen.

Beyond - Okay, having a 40 minute long demo at an expo is just obnoxious. I don't know how I feel about this really. I was really into it when I was playing, but afterwards I was wondering what I actually did other than walk down extremely on-rails paths, interact with literally everything as Aiden and swing the analog stick a bit. I don't think it's looking as good as Heavy Rain was.

Tearaway - This is awesome, which surprised me. They also gave out these adorable little paper hats.

Arkham Origins: Blackgate - Looks like a watered down version of Arkham. Not hugely impressed.

Black Flag - Demo was too short. I liked the naval combat to start, but holy hell have they ramped up the difficulty in melee combat this time around. I died repeatedly, and I hardly died at all in the entirety of AC3 (though I did struggle a bit with that demo last year, so maybe Ubisoft just makes shitty demo tutorials).

Dark Souls II - Oh dear god this game is difficult. There was a prize for beating the final boss. I didn't reach the final boss and it put me in a foul mood until I managed to catch a free Xbox One lanyard on my way out.

Would have liked to try Titanfall, but that queue was just ridiculous. The PlayStation area looked underwhelming - no Killzone 4 single player and I wasn't about to stand in the second longest queue in the hall for multi. It's kind of concerning that Watch Dogs still isn't playable; I hoped to see Second Son, but didn't expect it.

Nothing really stuck out as exceptional this year, which was a shame, because two games did last year: Dishonored and Far Cry 3. I ended up loving both.

For the PS area, there was the hour long queue to get in, then another 10 to wait to actually play Killzone.

I started queueing for Titanfall, then some woman came up to us and advised us that it was a 2 1/2 queue from where we were.... I was really looking forward to trying the game but not that much

I think the AC demo felt short because there was so much that you could do, as for the combat, i finished it with my pistols, but it is about time they actually made the combat difficult



Munkeh111 said:

For the PS area, there was the hour long queue to get in, then another 10 to wait to actually play Killzone.

I started queueing for Titanfall, then some woman came up to us and advised us that it was a 2 1/2 queue from where we were.... I was really looking forward to trying the game but not that much

I think the AC demo felt short because there was so much that you could do, as for the combat, i finished it with my pistols, but it is about time they actually made the combat difficult

From what I saw, there were three separate demos for AC. Mine was the one where you sail up to a fort, destroy the defences, then get out, climb up and are tasked with killing a few captains.

I was easily able to take down enemies as long as I could run towards them first: that was a one-hit kill. Otherwise, though... you can't block anymore, for one thing. Counters don't always work, especially when multiple enemies are attacking you at once. Guard breaking leaves you completely vulnerable, as do regular attacks. It's going to need a proper tutorial in the full game.

I don't think such a short demo could accurately capture a game like that, but I hold onto my hope that it'll be the second best in the series (it'll never beat AC2).



(Former) Lead Moderator and (Eternal) VGC Detective

Always good to read accounts from people who actually get to play these games, thanks to everyone for sharing.

Killzone SF has me very excited, it seems like most people are impressed. Assassins Creed: Black Flag has me excited, as well, which is amazing since I'm not an AC fan. It just seems more interesting somehow.



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Haven't anyone got the time to try Xbone games?? Too sad if we don't know how their flagships are looking like.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Kantor said:
Munkeh111 said:

For the PS area, there was the hour long queue to get in, then another 10 to wait to actually play Killzone.

I started queueing for Titanfall, then some woman came up to us and advised us that it was a 2 1/2 queue from where we were.... I was really looking forward to trying the game but not that much

I think the AC demo felt short because there was so much that you could do, as for the combat, i finished it with my pistols, but it is about time they actually made the combat difficult

From what I saw, there were three separate demos for AC. Mine was the one where you sail up to a fort, destroy the defences, then get out, climb up and are tasked with killing a few captains.

I was easily able to take down enemies as long as I could run towards them first: that was a one-hit kill. Otherwise, though... you can't block anymore, for one thing. Counters don't always work, especially when multiple enemies are attacking you at once. Guard breaking leaves you completely vulnerable, as do regular attacks. It's going to need a proper tutorial in the full game.

I don't think such a short demo could accurately capture a game like that, but I hold onto my hope that it'll be the second best in the series (it'll never beat AC2).

I saw that, but when they were resetting them all, he went through and put them all to open world demos, maybe they changed that up randomly. I was just plonked in the middle of the ocean with no objective

So I think basically the game needs to explain the combat system, since they have obviously changed it. Is this definitely no guard mode? The counters thing is interesting, since 2 guys attacking me at once got me excited for a double kill in the previous games, but in the 1 minor fight I got into, countering when they attacked didn't do anything. I agree, it has great potential, I just hope that I don't spend most of the game sailing round aimlessly



DonFerrari said:
Haven't anyone got the time to try Xbone games?? Too sad if we don't know how their flagships are looking like.

They had long queues..... I did play FIFA 14 on the Xbox One if that's any consolation

Because Ryse is an 18+ it had to be slightly hidden away so I couldn't see anything. Forza was there but I didn't even look.... I saw some people playing Kinect games



Munkeh111 said:
DonFerrari said:
Haven't anyone got the time to try Xbone games?? Too sad if we don't know how their flagships are looking like.

They had long queues..... I did play FIFA 14 on the Xbox One if that's any consolation

Because Ryse is an 18+ it had to be slightly hidden away so I couldn't see anything. Forza was there but I didn't even look.... I saw some people playing Kinect games

You still a minor or just didn't enough curiosity to try to go see Ryse??? Forza and GT aren't games that can be evaluated by looking, the max you will see Is graphics (and that is really minor on a sim)... the kinects looked responsive, fun or unrefined?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Munkeh111 said:
DonFerrari said:
Haven't anyone got the time to try Xbone games?? Too sad if we don't know how their flagships are looking like.

They had long queues..... I did play FIFA 14 on the Xbox One if that's any consolation

Because Ryse is an 18+ it had to be slightly hidden away so I couldn't see anything. Forza was there but I didn't even look.... I saw some people playing Kinect games

You still a minor or just didn't enough curiosity to try to go see Ryse??? Forza and GT aren't games that can be evaluated by looking, the max you will see Is graphics (and that is really minor on a sim)... the kinects looked responsive, fun or unrefined?

It wasn't important enough to me to queue, it was on the list of games I wanted to play. Yeah, I agree, but I don't really play them either, so i was hoping to offer graphics. NfS Rivals was fun and looked good, but that was a completely different type of driving

I know I'm not being very useful, but I can't tell you much about Kinect other than I thought the guy playing it looked like an idiot... I didn't see this booth until close to the end when I was kind of rushing to get a a chance to play 1 final game