So many wanna be consoles and special controllers over the years. Let's wait and see it actually come out and people paying $$$ for it. And not just a couple hundred thousand people....
So many wanna be consoles and special controllers over the years. Let's wait and see it actually come out and people paying $$$ for it. And not just a couple hundred thousand people....
Looks very strange.
Wouldn't mind trying it out, but until then i'll just stick to hooking my laptop up to my TV and using my trusty old 360 controller.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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iamdeath said:
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Look at the original xbox controller. Microsoft had all the money in the world yet that didn't stop it from having plenty of issues. Valve has never made a controller before and have gone with a very non traditional design.
You should be skeptical and then pleasantly surprised, not the opposite.
Central clickable touch screen - good idea
Track pad - horrible idea - not only is nowhere as precise as mouse, but, as already mentioned, thumbing over it constantly for even 10mins doesn't seem like something that could be pleasant experience.
Ooh, I like this...
The dual-touch input should allow a greater degree of precision, though I'm a bit curious about how they're going to tie in the haptic feedback. But the buttons are what really interest me.
Putting a pair of long, finger buttons on the back of the grip and splitting the traditional "A-B-X-Y" in half, along with the far more dense placement of the front-facing inputs, has the potential to really streamline things. I may take some work to adapt existing control schemes comfortably, but I think it looks like an overall smoother layout. It's also nice since it's completely symmetrical, which is nice for different control options.
My only concern is that some of the inputs near the upper-middle might be out of the comfortable range of movement. The placement of the inputs in a concave, rather than convex, position could alleviate that, but without having it in my hands I don't know. Also, sensitivity might be an issue, since manipulating the pad requires a greater range of movement than a stick, which might also make size and distance a problem. Also, I'm a bit confused by the bumpers, which they don't really show very well, and could be a bit too close to the triggers.
The shape is odd, but it looks comfortable. I really want this in my hands. It definitely accepts some trade-offs, but I think this could be a real step forward in design.
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Wow, didn't expect this. I would love to try it out, but I am very skeptical of what the results would be.
Initially, I was like WTF?!? but after reading more about it, I think I'll give it a go when its released. Can't wait to see the specs of the Steam Machines.
I wonder what will happen to the 360/one controller support in the future?
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JoeTheBro said:
Look at the original xbox controller. Microsoft had all the money in the world yet that didn't stop it from having plenty of issues. Valve has never made a controller before and have gone with a very non traditional design. You should be skeptical and then pleasantly surprised, not the opposite. |
Valve is the anti MS, everything they have done has been gold, especially with gaming. People are too quick to judge.
| Carl2291 said: It looks horrific. |
Not the word I'd use (mine would be far coarser), but I concur.
This makes the Ouya controller look reasonable.