No.^
I do like to re-purpose tech though XD
No.^
I do like to re-purpose tech though XD
maybe it just downscale's the tv screen (when both display the same thing), thus not consuming much more processing.
but your math is wrong. 480p = 1/3 of 720p. so it would end ub in something like 800p.
Unfortunately we cannot just sum the screen resolution and the Wii Pad resolution because is it actually more demanding to rasterize two different viewports (in this case 480p + 720p) than a single viewport with the same amount of pixels.
There are a few reasons for that. For instance, while rasterizing two different viewports the CPU and GPU caches will suffer from more misses because of the Principle of Locality.

Hence why everything is on the same die^
DonFerrari said:
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whatever numbers it is, my point is: gamepad screen should be taken into consideration. It could be 1i93u8p@j4329 fps for all I care. I'm not claiming numbers, feel free to correct them, just the gamepad plus tv into the total res and fps please.
FrancisNobleman said:
even if it is just mirroring, that effect its not coming for free, but I agree with you with the zombiu example, just like I say in my first post. It just amazes me how people ignore such a thing. |
it kinda does.
| Dr.EisDrachenJaeger said: Im just going to say that the pixel density in the gamepad is ridiculous, hence why they didnt go with HD for it If you want better image quality turn up the brightness and replace the battery Reality is we pretty much have very little idea of what this machine is capable of. Seems like developers dont either.
(Looks at the Giana Sister developer comments, they arent even using the cpu cache sharing on that game) |
that's true. 480p on a 6,2'' display has the same density as 720p on a 19'' display.
| DarkTemplar said: Unfortunately we cannot just sum the screen resolution and the Wii Pad resolution because is it actually more demanding to rasterize two different viewports (in this case 480p + 720p) than a single viewport with the same amount of pixels. There are a few reasons for that. For instance, while rasterizing two different viewports the CPU and GPU caches will suffer from more misses because of the Principle of Locality. |
wow, finally someone who goes straight to the point.
Please could you explain us how much more demanding is a game at 720p@30fps tv plus a different 3D scene @ 480p30fps on gamepad, compared to just 720p30 fps with no screen, just like any other console ?
FrancisNobleman said:
wow, finally someone who goes straight to the point.
Please could you explain us how much more demanding is a game at 720p@30fps tv plus a different 3D scene @ 480p30fps on gamepad, compared to just 720p30 fps with no screen, just like any other console ? |
It depends on the game. This isn't just a one variable thing like you seem to be thinking.
JoeTheBro said:
It depends on the game. This isn't just a one variable thing like you seem to be thinking. |
just go with the example of zombiu then. If now sony came up with a copy of the gamepad for the ps3, would the console run the exact same game as it is on the wii u ? I bet it would be nearly impossible.