JoeTheBro said:
FrancisNobleman said:
DarkTemplar said:
Unfortunately we cannot just sum the screen resolution and the Wii Pad resolution because is it actually more demanding to rasterize two different viewports (in this case 480p + 720p) than a single viewport with the same amount of pixels.
There are a few reasons for that. For instance, while rasterizing two different viewports the CPU and GPU caches will suffer from more misses because of the Principle of Locality.
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wow, finally someone who goes straight to the point.
Please could you explain us how much more demanding is a game at 720p@30fps tv plus a different 3D scene @ 480p30fps on gamepad, compared to just 720p30 fps with no screen, just like any other console ?
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It depends on the game. This isn't just a one variable thing like you seem to be thinking.
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just go with the example of zombiu then. If now sony came up with a copy of the gamepad for the ps3, would the console run the exact same game as it is on the wii u ? I bet it would be nearly impossible.