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DarkTemplar said:

Unfortunately we cannot just sum the screen resolution and the Wii Pad resolution because is it actually more demanding to rasterize two different viewports (in this case 480p + 720p) than a single viewport with the same amount of pixels.

There are a few reasons for that. For instance, while rasterizing two different viewports the CPU and GPU caches will suffer from more misses because of the Principle of Locality.

wow, finally someone who goes straight to the point.

 

Please could you explain us how much more demanding is a game at 720p@30fps tv plus a different 3D scene @ 480p30fps on gamepad, compared to just 720p30 fps with no screen, just like any other console ?