DarkTemplar said: Unfortunately we cannot just sum the screen resolution and the Wii Pad resolution because is it actually more demanding to rasterize two different viewports (in this case 480p + 720p) than a single viewport with the same amount of pixels. There are a few reasons for that. For instance, while rasterizing two different viewports the CPU and GPU caches will suffer from more misses because of the Principle of Locality. |
wow, finally someone who goes straight to the point.
Please could you explain us how much more demanding is a game at 720p@30fps tv plus a different 3D scene @ 480p30fps on gamepad, compared to just 720p30 fps with no screen, just like any other console ?