By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - I've gotten through the first two ranked assasin fights in no more heroes

And might I say, this game is so freakin' bad ass. Travis Touchdown is the coolest character to come along in a videogame is quite a while. DeathMetal and Dr. Peace were also just crazy awesome. The character designs, conversations and personalities in this game are just so hilarious and cool, and bad ass. There is just something about suplexing a baseball player then stabbing him in the chest, or using darkside powers to lift the CEO of Pizza Butt into the air on the tip of your "blood berry" Energy katana while collecting mexican wrestling masks amidst a shower of blood in a pink shirt with cutesy anime girls on it that is just cool. The combat feels fun and satisfying, with enough variance in the way of stances, wrestling moves, parrying, and darkside powers to keep it from feeling overly repetetive, and everything just screams style. The retro videogame style, mixed with cel shading, strong colors and some of the best art design you'll find is very pleasing to the eye in lue of high powered realistic high poly graphics. And again, Travis is just a bad ass. Nothing beats sending an assassin to hell, then returning to your apartment to feed and play with your kitten.

 The overworld while seeming rather bare bones, does it's job. It's a hub world essentially to get from point a to point b, and does it just fine even if it's nothing to scream about. I do enjoy hitting pedestrians on my bike. And that seems to be the biggest complaint in any review. The hub. Which seems stupid to me.

 

I am loving this game, it is a blast. I really really really REALLY hope suda 51 decides to make a sequel. Travis is just to awesome to disappear into obscurity after this. If you have a wii, and don't have this game (and aren't in europe where it has yet to be released) GO GET IT. 



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

Around the Network

Nice. I've got to say, it didn't has as much replay value as I'd hoped, but the game itself is amazing. I'd call it the first AAA exclusive of 08.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

*reads first 2 sentences and last 3 words*

I will! On June 16th!



Yeah, as far as replay goes it will probably be the kind of game that after I beat it, I set it down for six months, then remember how insanely awesome it was and beat it again just because it's fun.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

I'm digging Travis's style as well.

I especially love the use of the wiimote in the game... awesome cell phone effects!



Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.

Around the Network

The cell phone is awsome! I laughed hystericly the first time it happened. And enjoy the ending. The last boss and fight is so over the top, I play it over and over. Also when it asks if you want to go to the quick ending or the "true" ending, pick the true ending. It is much better.



Just beat Assassin number 3, and the fights just get more and more bad ass each time. That just felt like watching a really awesome anime. The animation, and choreography in this game are top notch.

She launches into a combo which I'm blocking (which looks more bad ass then just sitting there not taking damage, it animates as travis dodging lightning fast in various poses), until I successfully parry, at which point it goes into slow motion as travis ducks and slides to her left slide, it speeds up for a split second as Travis swings his blade, then it goes into slow motion again as she parries doing a backflip over the energy blade, speeds up again and she slices into the air sending energy waves at Travis who gets hit flies ten feet back, successfully lands the quick get up, so instead of just landing flat on his face he lands on his back spins his legs, flips over, lands on his feet and dashes back at her where an epic clash of swords commences as she blocks my attacks. It just looks so gorgeous in action. So bad ass.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

im at number 5, this game kicks ass, but one complaint is, they should have better side missions, like bike race's, and they should have let you mess with people on the street,, but still its fun



From MSNBC

Whatever you do, don’t get the deliciously twisted, ultra-violent “No More Heroes” mixed up with Grandma’s Wii games. She may never recover.

The punk ethos is alive and kicking in “No More Heroes,” an open-world adventure and combat game, available now for Wii. The visual style is raw and unpolished by next-gen standards and the lean and mean, blood-soaked gameplay stands in stark contrast to the slick corporate games that jam the shelves.

In other words, this is the game adult Wii gamers have been waiting for.

As much as I appreciate what the Wii has done to broaden gaming's appeal, Nintendo's wunderkind just doesn't get much play in my house. My tastes in games are more “Call of Duty 4” than “Cooking Mama.” I'm perfectly happy sitting on the couch with a regular controller in my mitts, thank you. It took “No More Heroes” to educate me in the joys of the Wii.

Picture “Grand Theft Auto” as perceived through the lens of Japanese street culture. Travis Touchdown, the game's lead character, sports a beam katana (a la “Star Wars”) he won in an online auction. When he’s not playing with his kitty Jeane back at the titular No More Heroes motel, Travis roams the streets of the idyllic seaside town of Santa Destroy on his super-bike.

After a gruesome run-in with a nasty character and his nastier sword, Travis meets the seductive Frenchwoman Sylvia Christel. It seems that Travis has defeated the number-10 ranked member of the United Assassin's Association, of which Mlle. Christel is an agent. She recruits Travis and all he can think of is how to get her into the sack.

“No More Heroes” is the latest product of Japanese rogue developer Grasshopper Manufacture, Inc., led by the enigmatic character known as Suda 51. The company's splash screen before the start of the game proclaims that they are a video game band and informs us that “punk's not dead.” The punk music metaphor couldn't be more apt.

What punk rock did for popular music, Grasshopper and Mr. 51 are attempting to do for games. It's fitting that they developed the decidedly independent “No More Heroes” for the Wii, the most commercially successful, mainstream system on the market..

Grasshopper's previous game, “Killer 7” for GameCube and PlayStation 2, struck a rather avant-garde chord. Populated by downright nightmarish characters and bizarre dialogue, the game was praised by critics and largely passed on by consumers. While “Killer 7” seemed willfully obscure, “No More Heroes” achieves its game-as-art status within a much more traditional, playable context.

As Travis works his way up the ranks of the Assassin's Association he faces off with wave after wave of thugs before each ranked boss. The controls for movement and blocking are handled by the Nunchuk while fighting moves are controlled by the Wii-mote. While there are motion-based scenes and mini-games, beam katana attacks are dealt with the A button and wrestling moves with the B button.

The combat is simple and surprisingly deep. Katana combos and progressively more powerful wrestling moves unlocked throughout the game are never more complicated than a few button presses or controller movements. Finishing blows are particularly satisfying. When you cleave an enemy in two with the beam katana, the resulting eruption of blood is straight out of a Monty Python skit.

The anime visual style has a hard, gritty edge that reminded me of classics such as “Ninja Scroll” and “Vampire Hunter D.” While the streets and buildings of Santa Destroy are rather bland, Travis, Sylvia and the cast of ranked assassins are richly detailed and flamboyantly designed. While the Wii is no graphical powerhouse, the “No More Heroes” look is perfectly suited to its anime roots.

The exaggerated, extreme violence could get numbing if not for the goofy side jobs Travis must undertake to cover his entrance fees for title fights. Gathering coconuts and mowing lawns are a welcome diversion. I found myself looking forward to Travis' T-shirt shopping trips and gym training between blood baths.

Humor also lightens the mood. The gym manager asks Travis to get naked in his office, Sylvia knees Travis in the face when he tries to get a peek up her skirt and a slot machine read-out triggers super attacks with names like Blueberry Cheese Brownie and Strawberry on the Shortcake. The sight of Travis jerking his katana up and down to charge it (while you do the same with the Wii-mote) is priceless.

The striking visual style, simple control scheme, clever humor and relentless action add up to a compulsively enjoyable game experience. With the preponderance of cookie-cutter shooters and bland, uninspired fantasy games on the market these days, “No More Heroes” stands boldly apart, and above, the pack. Hallelujah — punk's not dead.


I'm just glad this game is getting the positive attention it deserves, and I hope it has good enough legs to sell at least 500k lifetime. Suda deserves to have a decently successful game for once.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

Game is definetly badass, and easily the most creative game in the last couple of years. Its just so awesome. People need to buy this game. You'll love it trust me.