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Forums - Sony Discussion - PSVITA.TV just announced!!!

errorpwns said:
JoeTheBro said:

I don't know how to make you think differently, but that logic makes no sense.


It's simple. Same hardware =/= Same system. I don't get where you think that it does. 

I guess, but same games=same system so... hey look vita is vita.



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JoeTheBro said:
nuckles87 said:
An extra $50, actually. Keep in mind the $100 version doesn't even come with a controller. It also can't play some of the Vita's best games.

And the "gaikai" cloud service some people are now using to vindicate this thing won't have a particularly large market in America. You need a spectacular broadband connection for cloud gaming. I've got Comcast broadband that supposed to get something like 50 MBPS, and the thing typically struggles to maintain the kind of connection (15 MPS, I believe) a cloud service like OnLive needs. I can't even play Sonic 3 on the damn service without constant hiccups. Though who knows, maybe OnLive just sucks.


Cloud gaming is all about the ping, not the bandwidth. 3 Mbps with a 5ms ping is way better than 30 Mbps with a 50ms ping. Back when I had a ping of 0, onlive worked FLAWLESS. Couldn't even tell it wasn't running locally.

According to your Speedtest.net results, your connection is faster then 99% of the country, so I'm not sure your testament accounts for much when it comes to the mass market, which is what I am talking about. I have my doubts that most people on here will be able to make use of a cloud service, at least unless they have a really good connection to a Gaikai server in their city.

And I would like to know why ping is what matters, as the OnLive servce itself specifically mentions mbps.

I can't use OnLive and I have a pretty decent connection.



nuckles87 said:

loud gaming is all about the ping, not the bandwidth. 3 Mbps with a 5ms ping is way better than 30 Mbps with a 50ms ping. Back when I had a ping of 0, onlive worked FLAWLESS. Couldn't even tell it wasn't running locally.

According to your Speedtest.net results, your connection is faster then 99% of the country, so I'm not sure your testament accounts for much when it comes to the mass market, which is what I am talking about. I have my doubts that most people on here will be able to make use of a cloud service, at least unless they have a really good connection to a Gaikai server in their city.

And I would like to know why ping is what matters, as the OnLive servce itself specifically mentions mbps.

I can't use OnLive and I have a pretty decent connection.

Game streaming needs a base Mbps. Look at youtube for example. If you don't have enough bandwidth, you will have to wait for HD videos to load. However once the bandwidth is large enough to download video faster than it plays, extra bandwidth becomes useless. OnLive mentions Mbps because you need to at least be able to stream video at a good quality.

 

Ping is how fast your internet actually is. It's basically the time it takes for a video to start playing after you press play. With onlive ping is basically the time between you pressing space and your character responding. Ping is the main reason for lag in online games.