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Forums - Gaming - 3DS vs. Vita. Comparison(opinion) and Buyer's Guide.

 

Which do you think is better?

Vita 78 32.77%
 
PSX 12 5.04%
 
PS2 24 10.08%
 
PS3 34 14.29%
 
360 8 3.36%
 
Genesis 14 5.88%
 
Saturn 9 3.78%
 
Dreamcast 27 11.34%
 
Atari 2600 13 5.46%
 
Not a Nintendo console. 19 7.98%
 
Total:238

When your guide mainly consists of "never played it" and "I heard it's this and that" for one device and "omg it's sucking my cock RIGHT NOW" for the other, you should probably go ahead and totally make this unbiased and well balanced guide for the sake of mankind.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

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This thread/OP epitomizes what I hate about some of the Vita superfans...
...what a shitty Buyer´s guide...



We get it, you hate 3DS.

No need to pointlessly waste so many words on it.



3DS>>>>>>2DS......>>>>>>>>>>>>>>Vita

Few words from me lmao



I have never owned a Playstation device but Vita is starting to feel interesting, much more than the 3DS. Although Sony made a mistake staying in the handheld market (there is only room for one handheld at the moment) I would personally buy the Vita.



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opinion indeed lol

"but the regular 3DS has many problems that make it uncomfortable to play longer than 30 minutes"

I been playing it recently in 3hour stints with no issues.



 

 

Kaizar said:

The 3DS does 160 million polygons

The Vita does 140 million polygons

the 3DS 4-core 1 GHz CPU focuses a lot on synthesis which is why it does a lot more post processing in its photos despite using 2 cameras at once and doing 3D auto-focus to take photos.

The 3DS has virtual surround sound speakerphones

The Vita has stereo speakerphones

The 3DS does 6.0 speaker sound via earphone jack

The 3DS has 3-Axis motion sensors

The Vita has 6-Axis motion sensors (has better specs in motion controls)

The 3DS has a 400 MHz GPU, which does some of the gameplay mechanics like lighting & mapping & shadows & gaseous object rendering & 2 other gameplay mechanics

The Vita has a 266 MHz GPU

The 3DS has a minimum of 50 shader cores

The Vita has less then 40 shader cores

The 3DS does more open world by doing 240p graphics, as shown in Lego City Undercover The Chase Begins (3DS exclusive)

 

I hope that helps your opinion.

I see that you still live in your La-La Land of technical ignorance. 

The GPU in 3DS is called PICA200. It's not called like that because it's 200th model, but it's called like that because it's a PICA GPU clocked at 200MHz. At that frequency it gives 15,3 million polygons. Too hard for you to understand? Well use the google then  http://www.dmprof.com/english/e_products/e_pica_200/ .

The GPU in PS Vita is PowerVR SGX543MP4+ that does 140 million polygons @ 200MHz (~35/ core).

The CPU in 3DS is Dual-Core ARM11 closked at 268MHz.

The CPU in Vita is Quad-Core ARM Cortex A9 clocked at 800-1000MHz.

While everything in OP is biased and is reflecting posters opinion, the hardware specifications are NOT. They are as they are. Nintendo at time of 3DS's release used a 4 year old GPU!!! for crying out loud... The CPU is as well heavily outdated when compared to Cortex A9, and of course clocked lower.

 

 



I like the OP, it is definitely not biased or anything like the above, it states the opinion of a gamer who owns both consoles. Those 3DS pros should at least own a Vita in order to talk like that..
Vita is better. 3DS sells best because of IPs.



SnowPrince said:
I like the OP, it is definitely not biased or anything like the above, it states the opinion of a gamer who owns both consoles. Those 3DS pros should at least own a Vita in order to talk like that..
Vita is better. 3DS sells best because of IPs.


Exactly... what I was talking about in my post above



Agree completely. As such I'm expecting the Vita to comfortably win the sales battle this upcoming holiday, as we all should now.



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