| Kaizar said: The 3DS does 160 million polygons The Vita does 140 million polygons the 3DS 4-core 1 GHz CPU focuses a lot on synthesis which is why it does a lot more post processing in its photos despite using 2 cameras at once and doing 3D auto-focus to take photos. The 3DS has virtual surround sound speakerphones The Vita has stereo speakerphones The 3DS does 6.0 speaker sound via earphone jack The 3DS has 3-Axis motion sensors The Vita has 6-Axis motion sensors (has better specs in motion controls) The 3DS has a 400 MHz GPU, which does some of the gameplay mechanics like lighting & mapping & shadows & gaseous object rendering & 2 other gameplay mechanics The Vita has a 266 MHz GPU The 3DS has a minimum of 50 shader cores The Vita has less then 40 shader cores The 3DS does more open world by doing 240p graphics, as shown in Lego City Undercover The Chase Begins (3DS exclusive)
I hope that helps your opinion. |
I see that you still live in your La-La Land of technical ignorance.
The GPU in 3DS is called PICA200. It's not called like that because it's 200th model, but it's called like that because it's a PICA GPU clocked at 200MHz. At that frequency it gives 15,3 million polygons. Too hard for you to understand? Well use the google then http://www.dmprof.com/english/e_products/e_pica_200/ .
The GPU in PS Vita is PowerVR SGX543MP4+ that does 140 million polygons @ 200MHz (~35/ core).
The CPU in 3DS is Dual-Core ARM11 closked at 268MHz.
The CPU in Vita is Quad-Core ARM Cortex A9 clocked at 800-1000MHz.
While everything in OP is biased and is reflecting posters opinion, the hardware specifications are NOT. They are as they are. Nintendo at time of 3DS's release used a 4 year old GPU!!! for crying out loud... The CPU is as well heavily outdated when compared to Cortex A9, and of course clocked lower.







