Play4Fun said:
Kane1389 said:

Studios closed because they ran bad buisness and didnt make games that were appealing to the market. It has absolutely nothing to do with hardware and graphics. I can not believe you really think graphics are the reason studios shut down xD. There were studios that failed even when visuals were at PS2 standards. And companies who are under Sony can still fail (Studio Liverpool) so you dont have to act as if i gave some bad example of anything
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Here.
Educate yourself.
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That article is as bias as they come and completely fails at giving any form of balance. Some of the developers she mentions in this article have actually profited and grown hugely this generation. He talks about Bioware making the most expensive game but that same studio from the start of the gen has grown hugely to the point where it now encompasses 5 teams/studios with nearly 1000 employees and has 3 of the biggest IPs going into next gen. That's all from a single studio in 2005.
It also fails to recognise that studios should actually have an easier time of making games moving into next gen than with PS3/360. The PS4/X1 architectures are effectively PCs meaning far less time (and effectively money) can be spent on engine development and more time spent on the games themselves.
Anyway, have studios closed this gen? Yes, of course, but this happens every generation. Developers and publishers that fail to adapt to the changing market conditions will either go under, or get bought by someone else. That's just business as usual in this industry.