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Forums - Sony - Gaikai on PS4: EU launch uncertain due to broadband issues

eFKac said:
That sucks, maybe not so much for me, as for Walsufnir, since I have pretty much played all the games I wanted on the PS3 or they are on my to buy list and I'm keeping my PS3.
But I really looked forward to Gaikai on the Vita and that will happen even further down the road.

Ohh and Denmark, Benelux and Germany look sick on that map :D Poland isn't that bad either!


I already said a "thousand" times where the problems with such a service are and it seems I was pretty damn right with it. Ok, I have way more knowledge in this as the average user, of course, but people where arguing that Gaikai already exists and how a good service it is but I couldn't ever get my hands on it.



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What would be really cool about this service, when it DOES go live globally, is if the PS4 could read a PS1,PS2 or PS3 disc in the try, at least as far as what game it was, and then let you stream it.

That's probably never going to happen but if it did? Wow.



Gehirnkrampf said:
GamechaserBE said:
broadband issues in Europe?


i moved to berlin, paying 30€ a month for 6 MBit, not faster available.

but on topic i have to say not launching a service because there are people who can't access it properly is the same bullshit argument than not launching a console in some countries because it won't support voice recognition at launch.

especially because cloud gaming is scalable. the scalability is one key asset that brings cloud gaming with it. so why not launch this service with lower capacity, and scale up with the (hopefully) growing demand.

 

i call BS.

Would you launch a plan for hundreds of millions of dollars, if you know most people can't use it ?



walsufnir said:
NiKKoM said:

then why the f*ck did they show this map
http://www.edge-online.com/features/david-perry-interview/3/


Why the f*** would any company lie? Ever? Oh wait... Perhaps they planned to be overtaken by a big company...

lol... yes they would lie to people that are taking them over.. don't you think a 'big company' would research infrastructure Gaikai would have before buying them?



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

NiKKoM said:
walsufnir said:
NiKKoM said:

then why the f*ck did they show this map
http://www.edge-online.com/features/david-perry-interview/3/


Why the f*** would any company lie? Ever? Oh wait... Perhaps they planned to be overtaken by a big company...

lol... yes they would lie to people that are taking them over.. don't you think a 'big company' would research infrastructure Gaikai would have before buying them?


History shows us that big companies don't do that ;) And you can always fake stuff, of course.



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How fast are internet connections in your country? In Switzerland 10-20mb/s are standard. The fastest one I saw is 100mb/s. I have no idea how it compares to other countries.



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey

ghettoglamour said:
How fast are internet connections in your country? In Switzerland 10-20mb/s are standard. The fastest one I saw is 100mb/s. I have no idea how it compares to other countries.


*sigh* did you read my post? It doesn't have necessarily to do with *your* internet...



The way I understood it when Sony brought Gaikai was that it would not be rolling out any time soon anyway and it was just a way for Sony to get into game streaming tech. The potential is huge for Sony in the years to come to be able to stream there products to all sorts of devices, so they are going to get it up and running but it will take time.

 

The impact on Sony’s PS3/PS4 business will likely be minimal, at least for the next few years. The PS3 is Sony’s core gaming console and has a dedicated fanbase of millions of players. Cloud gaming is a project a number of companies are working on, including Nvidia, but consumer network infrastructure isn’t up to the task of handling a full game launch. Popular titles have been known to sell 4-5 million copies in a matter of days; it’s highly unlikely that Gaikai’s network could currently handle the load. That can change, but building local data centers to keep latencies low will take time. That’s part of why the PS4 (supposedly codenamed Orbis) is built around conventional console hardware. Sony will probably offer Gaikai as a service for PlayStation owners, but it’s got a vested interest in giving gamers reasons to buy a product, not stream it.

http://www.extremetech.com/gaming/132178-sony-buys-cloud-gaming-service-gaikai-in-an-attempt-to-revitalize-electronics-business



Nadwki said:

The way I understood it when Sony brought Gaikai was that it would not be rolling out any time soon anyway and it was just a way for Sony to get into game streaming tech. The potential is huge for Sony in the years to come to be able to stream there products to all sorts of devices, so they are going to get it up and running but it will take time.

 

The impact on Sony’s PS3/PS4 business will likely be minimal, at least for the next few years. The PS3 is Sony’s core gaming console and has a dedicated fanbase of millions of players. Cloud gaming is a project a number of companies are working on, including Nvidia, but consumer network infrastructure isn’t up to the task of handling a full game launch. Popular titles have been known to sell 4-5 million copies in a matter of days; it’s highly unlikely that Gaikai’s network could currently handle the load. That can change, but building local data centers to keep latencies low will take time. That’s part of why the PS4 (supposedly codenamed Orbis) is built around conventional console hardware. Sony will probably offer Gaikai as a service for PlayStation owners, but it’s got a vested interest in giving gamers reasons to buy a product, not stream it.

http://www.extremetech.com/gaming/132178-sony-buys-cloud-gaming-service-gaikai-in-an-attempt-to-revitalize-electronics-business


Of course, there is a lot of potential in it. But at first you have to spend a lot of money to establish a stable, reliable and fast infrastructure with data-centers all over the world.



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