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Forums - Gaming Discussion - My theory on PS3 graphics

This arguement has been going for about a year now.

However, It will be harder to tell differences the higher the specs get on both parties.
Both systems can cope with roughly the same.

Period.



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MikeB said:
Magnific0 said:
^PS2 was not easy to program at first. One of the first developers to cry out loud about it was Resident Evil creators stating "the machine is so powerful that it will be difficult to budget or plan for the new techniques that would be required to program it"

Correct. It became easier later on as game engines matured. The same is the case with the PS3, every step foward is a step you don't have to take with future games based on the same (yet improved) engine.

However the PS3 isn't as hard to develop for as compared to the PS2 and the potential gains are much bigger! Essentially with building up an engine from scratch would not be that difficult to yield amazing results (but takes more time to yield any results, such games will take a long time to develop), some existing game engines are well suited to be adapted step by step, with this approach you can release ever increasingly impressive games in between game engine development milestones. Given unlimited resources, building from scratch would be ideal from a technical perspective, everything designing from the core up to run optimal on the new platform, but economically speaking redesigning step by step is often more economically viable. Insomniac has nearly completely redesigned their legacy game engine for Resistance 2, so with competent devs both approaches are viable to achieve groundbreaking results.


Although i don't completely disagree with you, actually even agree mostly, but the "ease of developement" is seen after you need to start to work around bottlenecks. If your code doesn't use the potential of any part of the hardware, it's really easy to make programs, but after it needs more than what the bottleneck is capable of, for making a graphically better game than the competitor, you're going to run into trouble. After all, it's about how well balanced the system is. Of course, middleware helps into some extent, but it's never going to be optimised for "your game". PS2 was hard to develope because of its (non-symmetrical) dual-processor CPU, why it needed certain type of code and it's lack of HW AA. N64 was hard to develope because of its lack of VRAM(?). Saturns problem was was its "double" HW. Snes had a problem with its seven(?) processors. But at the time game developement was generally cheaper, so devs could work on the hardware more without games overall cost going thru the roof.

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