I hope it direct control more like da2. I hated the combat for dao.

Not sure what I just watched - he talks about tactical combat, mentions old-school approach we'll see in Wasteland 2 and Eternity, and then they show usual action-RPG mechanics!?!
Really wish they go back to either Baldur's Gate or KOTOR approach for their party based games. In games where you're solo hero, I have no objections about action oriented gameplay (quite the contrary).
KylieDog said:
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I don't know about Origins but I've heard a lot of people complain about the console version of DA2 because they said it played like a hack'n'slash. I don't know if that's the case or not, and I don't really care, but I've learned to always state that I'm talking about the PC version, otherwise people yell at me for enjoying DA2 and liking some of the features that it brought to the table.

areason said:
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Yeah I putted around 200 hours into Origins if you include Awakening and some re-plays. Love it so much.
I loved DA2 too. It wasn't as great as Origins, but it had that special DA atmosphere and was a crazy good game after all.
As long as they make a deep game I don't care too much exactly which type of battle system they choose (I might prefer Origins party based tactical rather than Dark Souls twitch based action for Dragon Age but either case will satisfy me). By deep I mean lots of complex stats and items and stuff.
Slimebeast said:
Yeah I putted around 200 hours into Origins if you include Awakening and some re-plays. Love it so much. I loved DA2 too. It wasn't as great as Origins, but it had that special DA atmosphere and was a crazy good game after all. As long as they make a deep game I don't care too much exactly which type of battle system they choose (I might prefer Origins party based tactical rather than Dark Souls twitch based action for Dragon Age but either case will satisfy me). By deep I mean lots of complex stats and items and stuff. |
I don't know about how the stat system will work, but i think that we will be able to customize our party members so that should bring up more items and customization options then DA2 as origins did.
I think the combat is shaping up very nicely, but I don't think it's at all honest that they're comparing it to Origins. Origins had none of the fancy footwork and dodging and attacking from behind; it was about choosing your attacks to work together.
But honestly, I think this is better. To me, at least, Origins didn't really have any depth in the combat unless you played as a mage (which I did): most of the time, I just set Alistair and Leliana to fight a given enemy and just spammed their attack abilities.