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Forums - Nintendo Discussion - Does anyone still care about Endless Ocean 3?

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Well?

I wan't one (three, that is)! 112 79.43%
 
No want! 7 4.96%
 
Never hear of it 20 14.18%
 
Total:139
DevilRising said:
travis said:
Considering the sales of the two first ones Nintendo shoud pull their finger out of their ass and give us a new one. I wonder sometimes why it's so hard to get new project started at Nintendo... Nintendo really need to adapt and get more productie like Rare were back in the n64 days or Naughty dogs today for exemple... BTW I know the game was not first party, but still, it's Nintendo that give the greenlight...


You need to keep in mind that there are MANY games currently in development for Wii U that we have not been informed of. Not only is that obviously always the case for any console, but Nintendo have said as much. So there very well could be a new EO for Wii U coming, and we just haven't heard about it yet. Arika have in recent years been keeping themselves busy with the "3D Classics" line for the 3DS, as well as co-developing Tekken 3D for 3DS. But there's nothing saying they couldn't be developing EO3 right now.

 

Also, just curious, but exactly how is comparing Nintendo productivity to Naughty Dog.........well, productive? Naughty Dog have put out exactly 4 games on PS3 since 2006. How is that, precisely, more productive than Nintendo?


I understand your points but I think it's realistic to think the process of greenlighting  a new game and start the development could has been done more earlier and that with good planing a new EO could have been either a launch title or launch window one.  There is also the question of how in advance should Nintendo annonce their ttles (where I personally think they should do more in advance to get rid of the frequent feeling of drought).  The exemple of Naughty Dog was just to show how a studio can produce many quality titles in a row without waisting time in the beginning of development phase. I can actually recall, I think it was Aonuma saying he thought Nintendo was waisting to much time in the development process. Pikmin 3 was another game that was in development for years and felt like it took forever to develop even thought it's overall quite similar to its predessor. Or what about Retro Studio who their last title was released in 2010. I feel like there is so many cases like that at Nintendo. Don't get wrong, I really appreciate de quality of their games. But my question is about wether they can keep the quality in their titles but save more time on the whole. 



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Endless Ocean 2 really had some incredible graphics for Wii

 

Beautiful game.



shakarak said:

Endless Ocean 2 really had some incredible graphics for Wii

 

Beautiful game.

Dafuq? That shark ain't from the game. This is what the sharks look like:



Endless Ocean. That's that George Clooney movie, right? With the casinos?



@shakarak : Don't try to fool us.

The second pic is not from the game (or any game) and the first one, while it may be from Endless Ocean (I'm not sure), it's not an in-game screenshot, so it doesn't count either.

And to those who want it on PS4 or the X1 because of the graphics, I think the Gamepad can be a lot more important than that. Let's be honest here, it's not necessary a very powerful machine to make this game look very good if not excellent. It's an underwater game so the draw distance can't be that big and it's a slow paced game that can be perfectly played at 30fps. And the WiiU is more than capable to display this game at 1080p@30fps wth improved graphics, lighting and also using better textures than the first 2 games as well as with better animations (the ones from the animals and of our character while underwater were mostly very good but the ones on land weren't).

But as I said, the key here is the Gamepad. With it we have:

-TV screen free of any HUD elements, enhancing immersion (pun intended) into the experience. Even more with the 1st person camera mode.

-An always on map ready to take a look at without having to press pause, stop swiming or anything.

-A camera device. Select camera mode, put it vertical and move left, right, up down to look for the fish or whatever you want. Press button and there you go.

-The ability to interact with the fishes, ruins, etc. with the touch-screen, touching the screen to rub the fishes (even selecting where to rub: head, body or tail), or to take of the sand of those old stone tablets that you've found at the bottom of the sea that reveal the indications to find the losst city that you are looking for, opening the treasure chests of those sinken ships, etc.

-The option to literally write whatever we want on any place the map with the stylus: "Sinken ship", "Danger: Sharks", "lots of fishes", "Cave entrance-need better equipment", etc.

Those, among other things, are what make the WiiU the best candidate to a game like this.

So please Nintendo, make this game. And give them the budget to make a game with big, open areas across all the oceans and also rivers.

Oh, and bring back to option to use our own soundtrack, like in the first one.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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JEMC said:

@shakarak : Don't try to fool us.

The second pic is not from the game (or any game) and the first one, while it may be from Endless Ocean (I'm not sure), it's not an in-game screenshot, so it doesn't count either.

And to those who want it on PS4 or the X1 because of the graphics, I think the Gamepad can be a lot more important than that. Let's be honest here, it's not necessary a very powerful machine to make this game look very good if not excellent. It's an underwater game so the draw distance can't be that big and it's a slow paced game that can be perfectly played at 30fps. And the WiiU is more than capable to display this game at 1080p@30fps wth improved graphics, lighting and also using better textures than the first 2 games as well as with better animations (the ones from the animals and of our character while underwater were mostly very good but the ones on land weren't).

But as I said, the key here is the Gamepad. With it we have:

-TV screen free of any HUD elements, enhancing immersion (pun intended) into the experience. Even more with the 1st person camera mode.

-An always on map ready to take a look at without having to press pause, stop swiming or anything.

-A camera device. Select camera mode, put it vertical and move left, right, up down to look for the fish or whatever you want. Press button and there you go.

-The ability to interact with the fishes, ruins, etc. with the touch-screen, touching the screen to rub the fishes (even selecting where to rub: head, body or tail), or to take of the sand of those old stone tablets that you've found at the bottom of the sea that reveal the indications to find the losst city that you are looking for, opening the treasure chests of those sinken ships, etc.

-The option to literally write whatever we want on any place the map with the stylus: "Sinken ship", "Danger: Sharks", "lots of fishes", "Cave entrance-need better equipment", etc.

Those, among other things, are what make the WiiU the best candidate to a game like this.

So please Nintendo, make this game. And give them the budget to make a game with big, open areas across all the oceans and also rivers.

Oh, and bring back to option to use our own soundtrack, like in the first one.

That's some really good suggestions. But I hope they ad a local multiplayer support if they make the game. And, I hope they can actually make the dangerous animals dangerous, cause they never were a problem in the second game.



IsawYoshi said:

That's some really good suggestions. But I hope they ad a local multiplayer support if they make the game. And, I hope they can actually make the dangerous animals dangerous, cause they never were a problem in the second game.

Local multiplayer shouldn't be a big problem, and could be done in 2 ways: Both players on the TV (with split-screen), one playing with the gamepad with the map, air meters, etc. and the other playing with the Pro controller or wiimote+nunchuk; the other option would be one playing with the TV and the  Pro controller/wiimote+nunchuk with all the HUD on screen with the other playing using the Gamepad and its screen like an off-TV mode.

About the dangerous animals, it depends on what you want to do with the game. If they want it to be relaxing and easy to play then they should leave them as they are (after all, every time you are attacked by a shark or an electric eel you lose air), but if they want something more realistic, then I agree that they should make their attacks something more concerning, but without health bars or anything like that.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:
IsawYoshi said:

That's some really good suggestions. But I hope they ad a local multiplayer support if they make the game. And, I hope they can actually make the dangerous animals dangerous, cause they never were a problem in the second game.

Local multiplayer shouldn't be a big problem, and could be done in 2 ways: Both players on the TV (with split-screen), one playing with the gamepad with the map, air meters, etc. and the other playing with the Pro controller or wiimote+nunchuk; the other option would be one playing with the TV and the  Pro controller/wiimote+nunchuk with all the HUD on screen with the other playing using the Gamepad and its screen like an off-TV mode.

About the dangerous animals, it depends on what you want to do with the game. If they want it to be relaxing and easy to play then they should leave them as they are (after all, every time you are attacked by a shark or an electric eel you lose air), but if they want something more realistic, then I agree that they should make their attacks something more concerning, but without health bars or anything like that.

I think splitscreen would be the best. That way both players could use a gamepad each, and have all the features. 

I think the idea about loosing air instead of healt bars is great, but the animal behavior is he problem. They should have two modes to play the games in, "casual" and "hardcore." The casual one plays like Endless Ocean 2 when it comes to the dangerous aimals, while the hardcore one make them a challenge. If you remember ciceros strait, there were some shipwrecks with around 5 sharks swimming above all the time. But you could just swim through, without getting hurt at all. That was a bit too dull. But it would be great if we could change these modes when on land, so if you wanted a bit of a challenge, you could plug it on, but if you just wanted to relax then you could just turn on casual.



IsawYoshi said:
JEMC said:
IsawYoshi said:

That's some really good suggestions. But I hope they ad a local multiplayer support if they make the game. And, I hope they can actually make the dangerous animals dangerous, cause they never were a problem in the second game.

Local multiplayer shouldn't be a big problem, and could be done in 2 ways: Both players on the TV (with split-screen), one playing with the gamepad with the map, air meters, etc. and the other playing with the Pro controller or wiimote+nunchuk; the other option would be one playing with the TV and the  Pro controller/wiimote+nunchuk with all the HUD on screen with the other playing using the Gamepad and its screen like an off-TV mode.

About the dangerous animals, it depends on what you want to do with the game. If they want it to be relaxing and easy to play then they should leave them as they are (after all, every time you are attacked by a shark or an electric eel you lose air), but if they want something more realistic, then I agree that they should make their attacks something more concerning, but without health bars or anything like that.

I think splitscreen would be the best. That way both players could use a gamepad each, and have all the features.

I think the idea about loosing air instead of healt bars is great, but the animal behavior is he problem. They should have two modes to play the games in, "casual" and "hardcore." The casual one plays like Endless Ocean 2 when it comes to the dangerous aimals, while the hardcore one make them a challenge. If you remember ciceros strait, there were some shipwrecks with around 5 sharks swimming above all the time. But you could just swim through, without getting hurt at all. That was a bit too dull. But it would be great if we could change these modes when on land, so if you wanted a bit of a challenge, you could plug it on, but if you just wanted to relax then you could just turn on casual.

You mean that map that was set in the Mediterranean (the Adriactic sea, I think)? And those were the sharks and shipwrecks that were at the bottom of the map?

I remember that place and the sharks, specially a big one with name that had scars and was very agressive. Also in that map, at the top, there were also sharks that were agressive most of the time.

The problem is that the Endless Ocean games are not supposed to be challenging but entertaining. Something "beautiful" to teach us a bit about the sea and its animals. It's not a game game, it's an experience game to call it something, which explains why its included into those casual titles of Wii, one of those games thought for the (never better) called "blue ocean" audience, not for us.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:
IsawYoshi said:
JEMC said:
IsawYoshi said:

That's some really good suggestions. But I hope they ad a local multiplayer support if they make the game. And, I hope they can actually make the dangerous animals dangerous, cause they never were a problem in the second game.

Local multiplayer shouldn't be a big problem, and could be done in 2 ways: Both players on the TV (with split-screen), one playing with the gamepad with the map, air meters, etc. and the other playing with the Pro controller or wiimote+nunchuk; the other option would be one playing with the TV and the  Pro controller/wiimote+nunchuk with all the HUD on screen with the other playing using the Gamepad and its screen like an off-TV mode.

About the dangerous animals, it depends on what you want to do with the game. If they want it to be relaxing and easy to play then they should leave them as they are (after all, every time you are attacked by a shark or an electric eel you lose air), but if they want something more realistic, then I agree that they should make their attacks something more concerning, but without health bars or anything like that.

I think splitscreen would be the best. That way both players could use a gamepad each, and have all the features.

I think the idea about loosing air instead of healt bars is great, but the animal behavior is he problem. They should have two modes to play the games in, "casual" and "hardcore." The casual one plays like Endless Ocean 2 when it comes to the dangerous aimals, while the hardcore one make them a challenge. If you remember ciceros strait, there were some shipwrecks with around 5 sharks swimming above all the time. But you could just swim through, without getting hurt at all. That was a bit too dull. But it would be great if we could change these modes when on land, so if you wanted a bit of a challenge, you could plug it on, but if you just wanted to relax then you could just turn on casual.

You mean that map that was set in the Mediterranean (the Adriactic sea, I think)? And those were the sharks and shipwrecks that were at the bottom of the map?

I remember that place and the sharks, specially a big one with name that had scars and was very agressive. Also in that map, at the top, there were also sharks that were agressive most of the time.

The problem is that the Endless Ocean games are not supposed to be challenging but entertaining. Something "beautiful" to teach us a bit about the sea and its animals. It's not a game game, it's an experience game to call it something, which explains why its included into those casual titles of Wii, one of those games thought for the (never better) called "blue ocean" audience, not for us.

Yes, that's the map I ment, I actually postet a pic. of the shark in queston on this page.

 

I do agree that it's an experience, and, as you put it, not a game. I don't want the game to have lurking dangers around every corner. There wasn't many places in EO2 that had any dangers at all. I want it to stay that way. However, the few times when there is danger, cause I think it makes the game better by having these moments, they should actually pose a threat. 

 

Make them rare, but sweet.