DevilRising said:
Also, just curious, but exactly how is comparing Nintendo productivity to Naughty Dog.........well, productive? Naughty Dog have put out exactly 4 games on PS3 since 2006. How is that, precisely, more productive than Nintendo? |
I understand your points but I think it's realistic to think the process of greenlighting a new game and start the development could has been done more earlier and that with good planing a new EO could have been either a launch title or launch window one. There is also the question of how in advance should Nintendo annonce their ttles (where I personally think they should do more in advance to get rid of the frequent feeling of drought). The exemple of Naughty Dog was just to show how a studio can produce many quality titles in a row without waisting time in the beginning of development phase. I can actually recall, I think it was Aonuma saying he thought Nintendo was waisting to much time in the development process. Pikmin 3 was another game that was in development for years and felt like it took forever to develop even thought it's overall quite similar to its predessor. Or what about Retro Studio who their last title was released in 2010. I feel like there is so many cases like that at Nintendo. Don't get wrong, I really appreciate de quality of their games. But my question is about wether they can keep the quality in their titles but save more time on the whole.