The idea is for it to be a digital alternative, not the standard.
The idea is for it to be a digital alternative, not the standard.
| kupomogli said: Developers could make money the same way other developers make money. By having a reasonable budget. |
I really have to question the decision making behind such massive marketing budgets. If you spend 50 million dollars on a marketing campaign and that campaign helps make you 20 million more dollars than you would have otherwise doe sit really make sense?
I just think more targeted smarter marketing at a fraction of the budget might lead to less revenue, but greater possibilities for profit.

| DamnTastic said: They don't need more money. They need to spend less |
Easier said than done don't you think, especially for AAA titles? Game development was relatively simple back in the day. You didn't need to worry about voice-acting, CGI, marketing, etc. 20 years ago an SNES game costs $50. Today they're $10 more. That's not a substantial increase in 2 decades. Meanwhile, game development costs have increased exponentially due to the evolution of production values and gamer expectations. Back in the cartridge days you may have 30 people working on a big game. Today it's common to have a studio of 100+ people working on a single title. A lot more goes into making an AAA title today than in years past. I'm not saying developers aren't wasting money in certain areas, but I can also understand that they need to find other streams of revenues to offset the rising game development costs.
| jacks81x said: Easier said than done don't you think, especially for AAA titles? Game development was relatively simple back in the day. You didn't need to worry about voice-acting, CGI, marketing, etc. 20 years ago an SNES game costs $50. Today they're $10 more. That's not a substantial increase in 2 decades. Meanwhile, game development costs have increased exponentially due to the evolution of production values and gamer expectations. Back in the cartridge days you may have 30 people working on a big game. Today it's common to have a studio of 100+ people working on a single title. A lot more goes into making an AAA title today than in years past. I'm not saying developers aren't wasting money in certain areas, but I can also understand that they need to find other streams of revenues to offset the rising game development costs. |
that's why the industry will crash, eventually.
adapt or die
DamnTastic said:
that's why the industry will crash, eventually. adapt or die |
Agreed. The current business model isn't going to sustain much longer. My guess is next-gen, game distribution will be entirely digital.

I think more games should be like this, I rather play it in episodes rather than have a half assed game that drags on way too long.
and no, make it Digital at first then release it on retail for people who don't want digital when the "Season" ends.