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DamnTastic said:
jacks81x said:

Easier said than done don't you think, especially for AAA titles?  Game development was relatively simple back in the day.  You didn't need to worry about voice-acting, CGI, marketing, etc.   20 years ago an SNES game costs $50.  Today they're $10 more.  That's not a substantial increase in 2 decades.  Meanwhile, game development costs have increased exponentially due to the evolution of production values and gamer expectations.  Back in the cartridge days you may have 30 people working on a big game.  Today it's common to have a studio of 100+ people working on a single title.   A lot more goes into making an AAA title today than in years past.   I'm not saying developers aren't wasting money in certain areas, but I can also understand that they need to find other streams of revenues to offset the rising game development costs.  

that's why the industry will crash, eventually.

adapt or die

 

Agreed.  The current business model isn't going to sustain much longer.   My guess is next-gen, game distribution will be entirely digital.