| DamnTastic said: They don't need more money. They need to spend less |
Easier said than done don't you think, especially for AAA titles? Game development was relatively simple back in the day. You didn't need to worry about voice-acting, CGI, marketing, etc. 20 years ago an SNES game costs $50. Today they're $10 more. That's not a substantial increase in 2 decades. Meanwhile, game development costs have increased exponentially due to the evolution of production values and gamer expectations. Back in the cartridge days you may have 30 people working on a big game. Today it's common to have a studio of 100+ people working on a single title. A lot more goes into making an AAA title today than in years past. I'm not saying developers aren't wasting money in certain areas, but I can also understand that they need to find other streams of revenues to offset the rising game development costs.







