By using this site, you agree to our Privacy Policy and our Terms of Use. Close
jacks81x said:

Easier said than done don't you think, especially for AAA titles?  Game development was relatively simple back in the day.  You didn't need to worry about voice-acting, CGI, marketing, etc.   20 years ago an SNES game costs $50.  Today they're $10 more.  That's not a substantial increase in 2 decades.  Meanwhile, game development costs have increased exponentially due to the evolution of production values and gamer expectations.  Back in the cartridge days you may have 30 people working on a big game.  Today it's common to have a studio of 100+ people working on a single title.   A lot more goes into making an AAA title today than in years past.   I'm not saying developers aren't wasting money in certain areas, but I can also understand that they need to find other streams of revenues to offset the rising game development costs.  

that's why the industry will crash, eventually.

adapt or die