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Forums - Microsoft Discussion - The Xbox One's Insides Have Changed A Little Bit Since E3 - GPU clockspeed upped

eFKac said:
walsufnir said:
eFKac said:
So that's why there were Titans in the workstations at E3! Now everything makes sense ;-P


I still wonder what hardware rendered Deep Down in february ;)


Haha you witty man! Remember I'm still mad at you ;-]

Plus don't jump the gun after a blurred teaser, I believe it will be close to the target render shown in February when it releases ;-]


If by close you mean far away I agree with you. Really, I totally blame Capcom for this, not Sony or PS4 (although it was their conference).

This target render is way too much for consoles in the first years. Perhaps engine-tech might someone catch up but I still doubt it. Resolution, detail, fps, shading, lighting.... it was just off. Sadly.



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RRoD 2 confirmed?



ethomaz said:

walsufnir said:

I still wonder what hardware rendered Deep Down in february ;)

Core i7, 8GB SysRAM, GTX 570... the game was limited to 1.25GB VRAM in February due GPU limitations... the new PC and PS4 version uses 2GB of VRAM.

Any more question?

OP. Great news for Xbone.

800Mhz to 853Mhz will increase the RAW performance from 1.22 TFLOPS to 1.31 TFLOPS... 7% increase but you know clock increases give a little more than CUs increase in efficience terms.

MS is really doing a good job trying to catch PS4.

PS. I think that increase will come in the Day One patch.


No they won't catch up. But still a decent jump. And yes to the day-one patch. Should affect only 300 users, so... :D



So is there anything that M$ is not changing about the console?

Next week we will find out that they have changed the colour back to white/cream

I guess it is a positive move even if "specs don't matter," but I don't think it will make a huge amount of difference



Gamecube said:
brendude13 said:
That's good news, but Microsoft shouldn't feel too pressured. Don't want another RROD.


RRod had more to to with solder failure than chip failure.

Solder failure because of heat?



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ethomaz said:

walsufnir said:

I still wonder what hardware rendered Deep Down in february ;)

Core i7, 8GB SysRAM, GTX 570... the game was limited to 1.25GB VRAM in February due GPU limitations... the new PC and PS4 version uses 2GB of VRAM.

Any more question?

OP. Great news for Xbone.

800Mhz to 853Mhz will increase the RAW performance from 1.22 TFLOPS to 1.31 TFLOPS... 7% increase but you know clock increases give a little more than CUs increase in efficience terms.

MS is really doing a good job trying to catch PS4.

PS. I think that increase will come in the Day One patch.


Btw, this will most likely also improve the ESRAM-speed.



walsufnir said:

Btw, this will most likely also improve the ESRAM-speed.

It will but not the nonsense numbers by DF well it is even more hard to believe in the DF numbers now lol

102GB/s to 109GB/s



brendude13 said:
Gamecube said:
brendude13 said:
That's good news, but Microsoft shouldn't feel too pressured. Don't want another RROD.


RRod had more to to with solder failure than chip failure.

Solder failure because of heat?

"RROD is caused by anything that fails in the “digital backbone” on the mother board. Also known as a core digital error. CPU, GPU, memory, etc. Bad parts, incompatible parts (timing problems) bad manufacturing process (like solder joints), misapplied heat sinks or thermal interface material, missing parts, broken parts, parts of the wrong value, missed test coverage. Any one or more, on any chip, or many other discrete components, would cause this. And many of the failures were obviously infant mortality, where they work when they leave the factory and fail early in use. The main design flaw was the excessive heat on the GPU warping the mother board around it. This would stress the solder joints on the GPU and any bad joints would then fail in early life." ~ seattlepi.

OT: This is good news.. although 53Mhz isn't much, it helps close the gap a little and raises the baseline for the next generation of games. Win-win for all



If Microsoft want their console to live for 10 years then i doubt this GPU clock increase (since we heard rumor of yield problems and clock decrease before) will create problems in long term unless they have good yields and better cooling.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

biglittlesps said:
If Microsoft want their console to live for 10 years then i doubt this GPU clock increase (since we heard rumor of yield problems and clock decrease before) will create problems in long term unless they have good yields and better cooling.

A small increase won't afftect the lifetime of a component that is can run close to 1GHz... the Xbone case is big too... so I think that won't change nothing after all.

That's the reason to go just with 53Mhz increase and not 100 or 200Mhz.