dear nintendo: Make This Happen
'Video games are bad for you? That's what they said about rock-n-roll.'
-Shigeru Miyamoto
dear nintendo: Make This Happen
'Video games are bad for you? That's what they said about rock-n-roll.'
-Shigeru Miyamoto
MohammadBadir said:
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no. cell shading are black lines around 3d objects, giving them a 2d feel. that effect is perfect for zelda. regular zelda art + cell shading = tears of joy.
Zero999 said:
I'd say most of the hate over water temple is because of the boots switching and water level changing. those things were anoying as hell and the temple was pretty hard even without that. shadow link was amazing, though. he needs to make a return. |
I can give people the Boots argument, that could get tedious, though it never made me 'angry' in the slightest. In fact, before the issue was brought up with the 3DS release, where it has been rectified, I'd never even thought about it in the first place!
Changing the water level in the Water Temple is what the entire dungeon is about. It's the same as people arguing they don't like the time-limit in Majora's Mask, and the game would be better without it. Like the water level, that was Majora's Mask. Without those stuff, there wouldn't be a Water Temple or Majora's Mask respectively because they wouldn't work anymore. I just don't get it, but it seems most of the hate revolves around myth.
A lot of people think they have to change the water level like a million times, everytime you go somewhere else in the dungeon, while in fact, if you're efficient about it, you only need to do it just three times; once for every one of those tablets. And it's not even as if you need to go out of your way, you should progress by each one in the natural order. The dungeon is in fact just a linear dungeon, but you could easily end up doing it in a non-linear fashion. Then, yes, one could end up needing to backtrack to change the water level one extra time. Which is the reason why they made it easier to find each of those tablets in the 3DS version.
There's another myth too, where it is said that you could either come up with a key short, and break your game, or have a key too many if you take an 'incorrect' path. Both are untrue. You can allways get all the keys.
Someone already mentioned Kingdoms of Amalur, something in the line of that might be good balance if they opt for mix of stylized reality and "cartoony" styles.
Of course, wouldn't mind if they go with tech demo style, though there are lot of flaws there, it really looked quite good.
HoloDust said: Someone already mentioned Kingdoms of Amalur, something in the line of that might be good balance if they opt for mix of stylized reality and "cartoony" styles. Of course, wouldn't mind if they go with tech demo style, though there are lot of flaws there, it really looked quite good. |
Just out of curiosity, what were the flaws?
If they do go with the E3 2011 Tech Demo graphics, I hope they have evolved them to be on par with X by Monolith Soft.
This Zelda is going to be great!
e=mc^2
Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)
bobgamez said:
i know its a joke but still |
Haven't you seen Red Dead Redemption?
Nintendo and PC gamer
The title gave me hope, but the actual rumor sounds amateurish, i don't know, fake.
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile
Mr Khan said:
This is a good observation. Have we ever had pre-reveal Zelda leaks, ever? |
Well there were ones I posted months ago. Some parts where real while others fake.
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile