To all of those, I'd like to see them get toned down, but there's nothing wrong with any of them on a conceptual level. They're just being overused and put into games where those elements don't belong.
For me, I have just four.
1. Reliance on focus-testing and cribbing. These days, it seems publishers won't even tie their shoes unless there is a chart that says 16-22 year-old males approve of tying shoes. They're shoving stuff into games where they really shouldn't because it's what's popular. It's what's given rise to a lot of the trends listed above; publishers too scared to be creative just cribbing from what's popular, and using focus-testing to back it up.
2. Unskippable cut-scenes. These should have died out years ago, but even today you see them in some games. There is no reason to force a player to watch the same scenes over again other than to pad out the run-time.
3. Homogenous pricing. Indie games are helping to kick the door in on this one, but other game companies need to start embracing it. There is nothing sacred about a $60 price point. And with digital distribution gaining traction, up-front costs on the retail end is dropping.
4. Always-on and other Stupid DRM. I get DRM. But it can get pretty ridiculous at times. They seriously need to tone it down with some of these. Companies need to stop going to such stupid lengths to protect their IP that it affects the in-game experience, especially when it doesn't make a lot of sense ( I never played it, but I know some SimCity players were upset about this a few months back).
I believe in honesty, civility, generosity, practicality, and impartiality.










