badgenome said:
Adinnieken said:
I got that.
My point was simply that I know of only two currently successful European developers, and both were creating games for the Xbox One.
Having a plethora of developers is one thing, having a plethora of great games is a completely different thing.
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Sure, but having the former definitely helps in attaining the latter.
Microsoft's biggest problem in that regard is probably their lack of indie friendliness. I think Mark Cerny is right that indies are the best chance to recapture the PS1 era level of variety, and for their own sake Microsoft needs to most past empty promises of, "We love indies, we swear!" and announce some policy changes pronto. Nixing the fee for patches was a good start, but that never seemed to have been one of the foremost complaints. The overall trend of XBLA was to go from being (relatively, for a console) accessible for small developers to favoring big publishers and forcing indies into bed with them. They have to pretty much roll back all of that.
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The problem with Sony's approach with the PS4 is this. What happens when the developer goes under?
If a game is published by a publisher, the publisher has the distribution rights in 99.9999999999999999999999999% of the cases. They typically have access to the code, they may even have the rights to purchase the code/IP before anyone else if it's a game they're publishing. So, what that means is that services like Xbox LIVE and PSN have the right to continue to make a game available for sale or update the game as necessary.
If a developer is the sole owner of the rights to distribute, a whole slew of legal complications happen. If the company is, say a company of five developers, they are an equal partnership, and they fold and disagree with each other about how to move forward. How does a service deal with royalties on sales? How do they know which partner to listen to? Who has the rights to distribute and do they exist anymore? Who will be maintaining the code?
Indie developers are great on their own. They can even be magical. They become a concern and a problem though if they aren't met with success. Lots of indie developers will fold because they just won't find the success they believe should be there. This already happens.
Microsoft's approach maintains their business interests. Which is they can ensure the uninterupted distribution and support for a game. Sony can't offer that guarantee, not unless they're also taking on the role of Publisher with indie developers. Microsoft got burnt when Atari, both a developer and publisher, collapsed. There were numerous games, some very popular ones, that it could no longer sell because Atari liquidated.
Sony's approach, if they're not the publisher, is going to create a nightmare situation in the long run. Indie developers go out of business all the time. It isn't going to be less true on PSN. I'm not saying indie developers are bad, they aren't. It's just they're going to have problems down the road.