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ethomaz said:

walsufnir said:

"PS4 is easy to developer than Xbone BTW." We don't know this yet. This will only be (partially) true if a multiplatform-dev will say so who is developing for both systems, given a year by now at least. Both Sony and MS are still actively working on dev-tools.

"The devs are saying they need to learn how to work with the eSRAM and DataMoves in Xbone... PS4 works like PC."

Which devs say this exactly? Give us some proofs. And no, PS4 is not like PC as devs told us in threads *you* started, especially due to memory layout.

Titanfall devs from Game Informe magazine...

"they're having trouble even using the 5GB efficiently with all the new architecture tricks"

New architecture tricks means eSRAM + DataMoves... that is the only tricks that Xbone have over PC.

But it is common sense that is more easy to use the RAM on PS4 than Xbone... any low knowledge programer knows that.

 

This can be interpreted in any way. "even using the 5GB"? What does it mean actually? Devs are already asking themselves what to do with all the memory they have available by now.

And no, these are not the only tricks because you again left out the audio-part which frees the computing units completely of audio-processing.

And what are you talking about more easy and low knowledge (?) programmer? Low knowledge programmers reads so nice I had to lol.

I think it's again your way of arguing and posting again but if something is easier than another thing I want to hear from an actual and legit dev and not on a gaming-sales-forum without any proof. Both systems need good devs to take full advantage, yet I heard via PM on GAF that MS is on its way to make the move-units completely transparent for programmers which is really hard to do by people who build compilers but I think MS can achieve it, they build compilers since ages and have decent knowledge in this.