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Forums - Gaming - Watch Dogs on Xbox One will have a more dynamic city compared to Xbox 360, PS3 and PS4

Confirmed by Ubisoft: Xbox One version of Watch_Dogs will have more clouds

Get it?

Cloud?

oh forget it!



Current Game Machines: 3DS, Wii U, PC.

Currently Playing: X-Com(PC), Smash Bros(WiiU), Banner Saga(PC), Guild Wars 2(PC), Project X Zone(3DS), Luigis Mansion 2(3DS), DayZ(PC)

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BossPuma said:
crissindahouse said:
BossPuma said:
After Microsoft's 180, are cloud functions still viable, or will you be able to play without them?

i still don't really get why people think that this has changed anything with the cloud stuff since you didn't have to be connected before the 180. before it you had to connect every 24 hour to send some kb of data if you wanted to play in this timeframe.

if you connect your console with the interent you will get some extra stuff in some games while playing even if it's singleplayer. if you don't do it you won't getit, with or without 24hours check.


If you had to connect every 24 hours, wouldnt it make more sense to just be connected all the time, instead of having to drag that huge ass console over to your friends house, or whoever might have internet, every 24 hours?

huh?

internet check every 24 hours to send a few kb = you can play a game all the time even if you disconnect for some minutes (that's what happens some people like me from time to time). your console only needs to send a few kb which you could even do with your phone.

internet connection needed all the time = even a small disconnect will disrupt your game session.

and not sure what this has to do with your friends house. if you would have to drag the console to your friend because the console needs a 24 hours check, you could obviously also not play at your home with a connection needed 24/7. and well, with the 24 hours check you could do it with your mobile connection so you wouldn't even need a friend for that if you wouldn't have internet.



Can anyone tell me what are the bandwidth (not latency) requirements for physics calculations in games?

Also, could this cause some glitchiness/instability in games?



Old article posted week ago... and the dev are comparing Xbone to previous gen systems.

That's the source to understand what the dev is saying: http://www.nowgamer.com/news/1987185/nextgen_it_will_take_a_while_to_use_full_power_of_those_machines_says_watch_dog_producer.html



Regardless, Pc version will be the best ^__^



 

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ethomaz said:
Old article posted week ago... and the dev are comparing Xbone to previous gen systems.

That's the source to understand what the dev is saying: http://www.nowgamer.com/news/1987185/nextgen_it_will_take_a_while_to_use_full_power_of_those_machines_says_watch_dog_producer.html

yeah, wouldn't make sense since sony is paying ubisoft for exclusive content and not microsoft. so only sony will get "exclusive physics" in asscreed and maybe watch_dogs on ps4 instead of exclusive 60 minute gameplay like the last years. otherwise sony would pay ubisoft to get nothing, that would be really unusual lol.



LemonSlice said:

Can anyone tell me what are the bandwidth (not latency) requirements for physics calculations in games?

Also, could this cause some glitchiness/instability in games?

In fact all the physics is calculated in the console (offline) but a improved calculation is used if the Cloud (online) data get in time.

It is like...

IF Cloud Available THEN
     UseOnlineCloudPhysics
ELSE
    UseOnDiscOfflinePhysics
END

If you don't have internet you will use the physics calculations of your own console... or any instability with internet connection or delay in the Cloud processing it will use the offline one.

The swap between Online and Offiline physics will be automatic and without the users noted any ingame change after all... just the physic will get better when online.



crissindahouse said:

huh?

internet check every 24 hours to send a few kb = you can play a game all the time even if you disconnect for some minutes (that's what happens some people like me from time to time). your console only needs to send a few kb which you could even do with your phone.

internet connection needed all the time = even a small disconnect will disrupt your game session.

and not sure what this has to do with your friends house. if you would have to drag the console to your friend because the console needs a 24 hours check, you could obviously also not play at your home with a connection needed 24/7. and well, with the 24 hours check you could do it with your mobile connection so you wouldn't even need a friend for that if you wouldn't have internet.

Im not sure how cell phones came into all this. I guess it all depends on how much internet speed would be required to use the cloud 



ethomaz said:
LemonSlice said:

Can anyone tell me what are the bandwidth (not latency) requirements for physics calculations in games?

Also, could this cause some glitchiness/instability in games?

In fact all the physics is calculated in the console (offline) but a improved calculation is used if the Cloud (online) data get in time.

It is like...

IF Cloud Available THEN
     UseOnlineCloudPhysics
ELSE
    UseOnDiscOfflinePhysics
END

If you don't have internet you will use the physics calculations of your own console... or any instability with internet connection or delay in the Cloud processing it will use the offline one.

The swap between Online and Offiline physics will be automatic and without the users noted any ingame change after all... just the physic will get better when online.

Oh I see. So is there a lot left to improve in quality of physics calculations over next gen capabilites? Won't we be, with next gen, at a point where the volume of physics calculations is more important?



Well, this thread fell flat on its arse.

Cant wait until launch and we see the actual comparisons. I wanna see these cloud advantages, so far its all words.

Im curious about one thing though. Will One games that use the cloud be online only, or will they simply be better with a connection?