| LemonSlice said: Can anyone tell me what are the bandwidth (not latency) requirements for physics calculations in games? Also, could this cause some glitchiness/instability in games? |
In fact all the physics is calculated in the console (offline) but a improved calculation is used if the Cloud (online) data get in time.
It is like...
IF Cloud Available THEN
UseOnlineCloudPhysics
ELSE
UseOnDiscOfflinePhysics
END
If you don't have internet you will use the physics calculations of your own console... or any instability with internet connection or delay in the Cloud processing it will use the offline one.
The swap between Online and Offiline physics will be automatic and without the users noted any ingame change after all... just the physic will get better when online.







