coreyerb said:
zorg1000 said:
coreyerb said:
Ljink96 said:
coreyerb said:
Ljink96 said:
attaboy said:
Ljink96 said: Well of course it wasn't! WHY DON'T PEOPLE GET IT! MATURE GAMES DON'T SELL ON NINTENDO! LEAVE THAT TO SONY AND MS! NINTENDO DON'T CARE ABOUT THOSE KINDS OF GAMES! Why don't they understand? Games like this sell well on Playstation or Xbox. Nintendo's kiddy outlook isn't an insult but this is! |
So, Resident Evil on the Wii?
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Totally different story. Should have exempted RE and MG. I'm talking about those really gritty FPS like CoD or GOW.
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Repeating a cliché doesn't make it true. Look at actual facts. Zombi U sold 460K out of 3.19 million = 14.4 percent of Wii U owners bought it. What's a comparable PS3 title, Dead Space 3? 520K out of 78 million = 0.7 percent of PS3 owners bought it. Any other mature games you'd like to consider? Resident Evil 6 - 2.48M out of 78M = 3.2 percent. The difference is those games were released on multiple platforms and could combine sales to reach a profitable number.
Nope, the problem is it's early in the system's life and there aren't enough Wii U owners to support whatever sales target Ubisoft set for it. The problem empirically is not that mature games don't sell on Nintendo. They do.
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Yes, I may be making a cliché generalization but does it not hold at least some bit of truth? Generalizations aren't 100% opinionated.
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Where is the truth? Where did that idea come from? What evidence is there that it's still happening? I can point out example after example of mature games selling on Nintendo consoles and yet this idea persists.
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Give a few examples then. They may sell a decent amount but in comparison to other platforms, mature games dont sell well on Nintendo consoles.
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Two random Nintendo mature-ish exclusives:
Perfect Dark (N64): 2.52 million / 32.93 million = 7.6 percent attach rate. Mike Tyson's Punch-Out (NES): 3.02M / 61.91M = 4.9 percent
Now, how does that differ from random Xbox/PS exclusives?
God of War (PS3): average ~4.5M / 77.95M = 5.8 percent Gears of War (X360): average ~6 M / 77.69M = 7.7 percent
Want a multi-platform?
Goldeneye (Wii): 1.76 M / 99.95M = 1.76 percent (better than Xbox360 - 410K / 77.69M = 0.53 percent, PS3 - 630K / 77.95M = 0.8 percent)
Just for fun, the hot new survival horror game against this flawed, unprofitable failure:
ZombiU: 460K / 3.19M = 14.4 percent The Last of Us (PS3): 1.71 M / 77.95M = 2.2 percent; to reach ZombiU's equivalent attach rate, it'll have to sell an extra 9.5 million copies (more than that, since by the time it'd reach 14.4 percent, more PS3s will have sold). Precisely zero PS3 games not named Call of Duty have even made it to the 14.4 percent benchmark.
What am I missing? Are there piles and piles of failure mature games for Nintendo consoles that I'm forgetting?
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I dont see what tie ratio has to do with this, a game is successful based on how many units it sells, not the percentage of console owners that get it. Also not sure why Punch Out is on this list, I also beleive GoldenEye was exclusive on Wii for a year so that one is irrelevent.
Like I said Nintendo has a few that sell well but in comparison to other consoles they dont. Compare the number of mature games that sold over 1 million on Nintendo consoles vs Sony/Microsoft consoles, I dont have a number but im sure the difference is astronomical.