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Forums - Nintendo - Wii U: If You'd Designed the Wii U, How Would You Make it More Appealing as a system/SKU?

Discontinue the basic and cut the price of the deluxe to $289, with both nintendo land and nsmbu as free downloads.

 



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artur-fernand said:
BossPuma said:

I like the controller. If it didnt exist and Nintendo would have focused on power, we would have 3 identicle next gen consoles. 

I don't get this urge for "different consoles". Every single generation so far has had only "identical" consoles (with the exception of the Wii), so why do people need this just now?

I want a bit of variety. It doesnt change the fact that having a touchscreen controller can be very useful, for HD off screen play, and for more versaltility



NightDragon83 said:
#1: Get rid of that stupid, awkward, clunky tablet controller. This alone would also solve several other problems with the system...

#2: Make it more powerful. Now that there's no expensive tablet required, we can spend a bit more on the inner workings of the console so that it's not a generation behind again.

#3: Design the system so that it doesn't look EXACTLY LIKE THE WII. This will also help to clear up the confusion that still persists among general consumers and casuals who aren't sure if the "Wii U" is just a peripheral for the Wii or not.

#4: Launch the system with games that don't look like Wii games in HD. It's REALLY hard trying to sell a new console to serious gamers when you're charging more money than current gen consoles, and the games you're launching with look WORSE than on current gen consoles.

#5: Change the name. Words cannot describe how stupid the "Wii U" name is, how it sounds, and why anyone thought this was a brilliant idea is still a mystery.

Do all those things, launch the console at $299, give it an online infrastructure that doesn't suck and also doesn't feel like its a generation (or two) behind, and for God sakes give the damn thing more internal storage than what a typical $10 USB thumb drive has these days.


From all the nonsense above, i'll just conter this: Wii u games look much better than "Wii titles in HD" and ps4/xone titles are barely ps360 in 1080p.



MTZehvor said:
KHlover said:
MTZehvor said:
I'd announce more than one new game at the first E3 after the system releases.

I counted more than one...

Really? What was there that we didn't know about beforehand? We already knew there was a 3D Mario, we already knew that an RPG was coming from Monolith, we knew of a new Smash Bros, Mario Kart, Retro's Project, Pokemon X&Y, Wind Waker HD, and Bayo 2. WF 101, Pikmin 3, Yarn Yoshi, and Wind Waker HD had already been shown. The only thing at their E3 that we didn't know would be there ahead of time was the new Yoshi's Island game.

You can, of course, argue that we didn't know what some of these titles were beforehand, and I'll grant you that. We didn't know all the basics of X, or whether Retro was making Donkey Kong or Metroid, and I guess if that's what your definition of "announce" is, then that's fine. My point is that everyone knew (to some extent) of every single game that Nintendo was working on ahead of time before E3 (besides the new Yoshi's Island). If you're trying to generate excitement for a console, especially one where the biggest knock on it has been a lack of software, you should probably try for more than that.


Mario 3d world, Mario kart 8, donkey Kong, bayonetta 2 and smash brothers were revealed for the first time at e3 direct. Saying those games were announced before is the same as saying square announced FF 15 in february.



To everyone saying the nome should be Wii 2, forget it. There's a reason why the 360 wasn't named xbox2, it as to keep the nome in the same number than ps3. Só super nintendo Wii as more probable while Wii 2 as utterly impossible.



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Zero999 said:
MTZehvor said:
KHlover said:
MTZehvor said:
I'd announce more than one new game at the first E3 after the system releases.

I counted more than one...

Really? What was there that we didn't know about beforehand? We already knew there was a 3D Mario, we already knew that an RPG was coming from Monolith, we knew of a new Smash Bros, Mario Kart, Retro's Project, Pokemon X&Y, Wind Waker HD, and Bayo 2. WF 101, Pikmin 3, Yarn Yoshi, and Wind Waker HD had already been shown. The only thing at their E3 that we didn't know would be there ahead of time was the new Yoshi's Island game.

You can, of course, argue that we didn't know what some of these titles were beforehand, and I'll grant you that. We didn't know all the basics of X, or whether Retro was making Donkey Kong or Metroid, and I guess if that's what your definition of "announce" is, then that's fine. My point is that everyone knew (to some extent) of every single game that Nintendo was working on ahead of time before E3 (besides the new Yoshi's Island). If you're trying to generate excitement for a console, especially one where the biggest knock on it has been a lack of software, you should probably try for more than that.


Mario 3d world, Mario kart 8, donkey Kong, bayonetta 2 and smash brothers were revealed for the first time at e3 direct. Saying those games were announced before is the same as saying square announced FF 15 in february.

You're just quibbling over the definition of words. My point is that, if I was Nintendo and going to make a system more appealing, I would, at the very least, have more than one game ready to reveal that no one had any idea of beforehand. 



1. Additional power.

The Wii U is underpowered, but only just. The Wii U has three possible screens: a TV screen and two gamepads. I want to see all three screens act independently on demand, meaning the TV screen is doing Hulu Plus while one gamepad is browsing the web, another is streaming Netflix. The TV screen and gamepad are used together for a Wii U game while the last gamepad streams youtube. Etc. I'm sure you can imagine a dozen additional combinations.

If you can use all three screens in a single local multiplayer game OR have them act independently like this, internal specs are irrelevant (at least as long as you can still stream 1080p to the TV screen.) You can potentially deliver three times the entertainment of any of your competitors.

2. Cross-function with the 3DS. 

Ideally, the 3DS should be able to take the place of a second gamepad (albeit a poor one because of the smaller size.) By the same token, it would be nice if you have a 3DS to be able to play games through the Wii U's much larger screen combination the same way the PSP could be plugged into a TV with cables. It would also be nice for the 3DS to act as a personal save-holder, allowing you to walk up to any Wii U, connect your 3DS, and start playing from your last save.

But anything to reward gamers for having both the 3DS and a Wii U.

3. Majora's Mask Wii U.

I've had this idea for how to remake Majora's Mask (although really, it's an entirely different game.) Kafei is Link's permanent partner through the whole game, allowing for local multiplayer. Kafei talks, Link continues to usually remain silent. Items and weapons have to be shared across two characters, acting as an on-the-fly class function, and you have to use the gamepad to throw or catch items from the other player if you need to swap items during battle.

Topped off with photorealistic graphics and an even darker script aimed at getting a T ESRB rating.



HoloDust said:
Soundwave said:

Specs: 1TFLOP GPU (customized 6770 GPU) + Quad-Core IBM GPU + 4GB DDR3 RAM + 32MB eDRAM.


5770/6770 is 1.36 TFLOPS GPU (though it doesn't really show, due to how inefficient it is - 7770, which is around the same FLOPS is 25% faster) - I went with 5750 (1TFLOP GPU), considering Nintendo initially picked old tech, but if they went Sony/MS route, I'd say 7750 for about the same performance as 5770/6770 but less TDP would be great pick.

I find it fascinating how you sugest these GPUs for Wii u without having a single clue about Wii u's GPU performance, number of GFLOPS or anything.



MTZehvor said:
Zero999 said:
MTZehvor said:
KHlover said:
MTZehvor said:
I'd announce more than one new game at the first E3 after the system releases.

I counted more than one...

Really? What was there that we didn't know about beforehand? We already knew there was a 3D Mario, we already knew that an RPG was coming from Monolith, we knew of a new Smash Bros, Mario Kart, Retro's Project, Pokemon X&Y, Wind Waker HD, and Bayo 2. WF 101, Pikmin 3, Yarn Yoshi, and Wind Waker HD had already been shown. The only thing at their E3 that we didn't know would be there ahead of time was the new Yoshi's Island game.

You can, of course, argue that we didn't know what some of these titles were beforehand, and I'll grant you that. We didn't know all the basics of X, or whether Retro was making Donkey Kong or Metroid, and I guess if that's what your definition of "announce" is, then that's fine. My point is that everyone knew (to some extent) of every single game that Nintendo was working on ahead of time before E3 (besides the new Yoshi's Island). If you're trying to generate excitement for a console, especially one where the biggest knock on it has been a lack of software, you should probably try for more than that.


Mario 3d world, Mario kart 8, donkey Kong, bayonetta 2 and smash brothers were revealed for the first time at e3 direct. Saying those games were announced before is the same as saying square announced FF 15 in february.

You're just quibbling over the definition of words. My point is that, if I was Nintendo and going to make a system more appealing, I would, at the very least, have more than one game ready to reveal that no one had any idea of beforehand. 


Irrelevant. Nintendo showcased first footage for all those games and that's what matters.



Zero999 said:
NightDragon83 said:
#1: Get rid of that stupid, awkward, clunky tablet controller. This alone would also solve several other problems with the system...

#2: Make it more powerful. Now that there's no expensive tablet required, we can spend a bit more on the inner workings of the console so that it's not a generation behind again.

#3: Design the system so that it doesn't look EXACTLY LIKE THE WII. This will also help to clear up the confusion that still persists among general consumers and casuals who aren't sure if the "Wii U" is just a peripheral for the Wii or not.

#4: Launch the system with games that don't look like Wii games in HD. It's REALLY hard trying to sell a new console to serious gamers when you're charging more money than current gen consoles, and the games you're launching with look WORSE than on current gen consoles.

#5: Change the name. Words cannot describe how stupid the "Wii U" name is, how it sounds, and why anyone thought this was a brilliant idea is still a mystery.

Do all those things, launch the console at $299, give it an online infrastructure that doesn't suck and also doesn't feel like its a generation (or two) behind, and for God sakes give the damn thing more internal storage than what a typical $10 USB thumb drive has these days.


From all the nonsense above, i'll just conter this: Wii u games look much better than "Wii titles in HD" and ps4/xone titles are barely ps360 in 1080p.

Nintendo Land and NSMBU both say hi.  Drop the resolution to 480p on them and presto, you have two Wii games.

And you really need to get your eyes checked if you are comparing games like Forza 5, Ryse, Killzone 4, MGS 5 etc to what is currently available on PS360.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.