By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Wii U: If You'd Designed the Wii U, How Would You Make it More Appealing as a system/SKU?

artur-fernand said:
But you wanna know what baffles me? A bunch of nerds that only have gaming as a hobbie have all suggested the same things to help the system (change the name, the hardware, the price, etc). But Nintendo, a company which has gaming as a living, was unable to think/do any of this stuff.

For fuck's sake, Nintendo. For fuck's sake.

Stay classy.



Around the Network

- Call it Wii 2 to stop confusion
- Bundle in a game featuring Mario that makes proper use of the controller's features
- Reduce the size of the screen to cut costs; less material, lower resolution.
- Use a low powered Intel CPU and slightly more powerful GPU (an AMD 7750 would probably be fine)
- Early on, hire more personnel to make games due to the jump to HD graphics and as a result, have a more frequent release schedule for first party games
- Have an app that allows you to use an Android/iOS device as a touch screen and have a peripheral that allows you to attach that screen to a Wii remote/controller (mainly for multiplayer games).



JWeinCom said:
MTZehvor said:
JWeinCom said:
MTZehvor said:
KHlover said:
MTZehvor said:
I'd announce more than one new game at the first E3 after the system releases.

I counted more than one...

Really? What was there that we didn't know about beforehand? We already knew there was a 3D Mario, we already knew that an RPG was coming from Monolith, we knew of a new Smash Bros, Mario Kart, Retro's Project, Pokemon X&Y, Wind Waker HD, and Bayo 2. WF 101, Pikmin 3, Yarn Yoshi, and Wind Waker HD had already been shown. The only thing at their E3 that we didn't know would be there ahead of time was the new Yoshi's Island game.

You can, of course, argue that we didn't know what some of these titles were beforehand, and I'll grant you that. We didn't know all the basics of X, or whether Retro was making Donkey Kong or Metroid, and I guess if that's what your definition of "announce" is, then that's fine. My point is that everyone knew (to some extent) of every single game that Nintendo was working on ahead of time before E3 (besides the new Yoshi's Island). If you're trying to generate excitement for a console, especially one where the biggest knock on it has been a lack of software, you should probably try for more than that.


So... games don't count if they weren't announced specifically at E3?  Is their objective to build a lineup of games, or surprise people at one show in June?

Preferably both. The Wii U had so little in the way of "big, surprise" announcements before E3 that it was important to throw some surprises out there at E3 in order to compete with all the hype surrounding other next gen consoles being announced. 

The Wii U's upcoming lineup was considered rather sparse before E3, and that's not a perception that the Wii U can thrive with. Something new and surprising would have been an excellent way to build hype and set the Wii U up to compete this fall. Even if the game doesn't get announced for, say, two more years, there's certainly a point to announce it as it adds one more reason for a potential customer to buy the Wii U (they can buy that game somewhere down the road).


This seems a bit contradictory.  On the one hand, you're saying they should announce things further in advance, and on the other you're criticizing them for announcing games like Smash early so they weren't surprising when E3 came around. 

At any rate, I think the Wii U lineup is fairly strong over the rest of the year.  Pikmin 3, Mario 3D World, DKCR, Wii Fit, Wii Party, Sonic Lost World, and so on.  Pretty much all the biggest franchises from the Wii.

I'm not being contradictory at all. In fact, I fully support Nintendo announcing Smash Bros when they did. My point here is that Smash Bros. isn't a surprise, or what I would qualify as a "surprising" game.

Let me pose a question to you. If I asked you what franchises you would absolutely be willing to guarantee on the next Nintendo console within its first three years on the market, what would you put on that list? For me, it would be Mario, Zelda, Smash Bros, and Mario Kart. Arguably all four of the Wii U's biggest announced games at this point are from those four franchises. Games that I would have reasonable expectations to be on the system would be Metroid, Donkey Kong, and Kirby. Again, the big, mysterious title from Retro that we all were wondering about happened to be Donkey Kong. 

(For what it's worth, despite throwing Metroid in there, I think a Retro return to Metroid would have served as a moderate surprise, particularly if they went in a new direction in the series, such as perhaps a 2D title or an attempt to fix everyone's image of 3rd Person Metroid. Same goes if Retro had done something like a sequel to DK 64)

Anyway, before I get any further with this, let me clear something up so that thirty different people don't attempt to tear my head off. I love all of the games mentioned so far. Donkey Kong Country Returns is probably in my Top 5 games of the seventh generation, I'm a huge Smasher, and while I'm probably not anywhere near as big a fan of those series as I am Zelda, Mario, and Mario Kart, I still enjoy all of those games as well. They key here is making the Wii U more appealing; read as: Making the Wii U appeal to more people.

The problem here is that the vast, vast majority of the people who will buy the Wii U for these games are almost certainly already going to. The people who aren't so convinced by Nintendo's regular franchises? They don't have a reason to buy it, yet. If I was Nintendo, I would attempt to either create something new and surprising of my own, or attempt to bring in more deals with third party publishers like Platinum for games like Wonderful 101 and Bayonetta 2. Those types of games have potential to bring in new customers and make the Wii U appeal to a larger audience than it already does. 



Redesign the controller. Make either the screen bigger (probably costly so a bad idea) or the gamepad smaller. There is currently too much plastic in that thing. Actually theres more plastic than screen that you see from the front on the thing. It needs to be slicker.

The rest will get there with time.



Give it 8GB GDDR5 ram in a unified pool, a 1.84TFLOP video card, an 8 core AMD CPU and a 500GB hard drive and release with the pro controller.

Or just make the gamepad look a bit more sleek and drop the price to $299 for deluxe and pack in NSBU :P

Oh yeah and change the name to Nintendo U



Around the Network

I'd rather have motion controls than the tablet. One of my favorite aspects of the Wii was motion control gaming.



Mythmaker1 said:

The Wii U is in a tough situation right now, and most would agree that it's a lack of quality games currently available. While I'd say this is definitely true, if the Wii demonstrated anything it's that a system can be made compelling out of the box. By contrast, when I bought an Xbox 360 years back, it was to play other games than what came in the box (Marvel Ultimate Alliance).

The question, then, is if you'd been given the choice, what changes would have made the Wii U more appealing in-box? Assuming the same games available at launch, and the same level of marketing, would you have cut the power to offer it at a lower price, or increased the power and sold it at a higher price? Ditch the GamePad, make it optional, or double-down with an even better screen? Change the design of the casing, or the controller, the box, or even the name?

Or if you think the console itself is fine, would you have changed the SKU's? Different games bundled-in, or other models besides the Basic and Deluxe?

The Wii in and of itself wasn't compelling, it was only compelling because it was packed-in with Wii Sports.  The Wii Remote was great and all, but there was nothing to be done with it except sit and look at it, without software that utilized it's unique functions.   Without software, hardware is merely an expensive paper weight.  The same applies to PS Vita and why it's not selling well.  By all accounts, PS Vita is an impressive device with many good features, but there is no function to those features without software to utilize it.  Wii U needs something like Wii Sports to demonstrate it's unique appeal and why people need to own one.  In that regard, it's no different.

So, I would say that there is nothing to be done with the Wii U itself that would substantially change it's appeal and make it successful long-term, it's just that it needs unique software so people have a reason to use it.   You can cut price or re-brand, or re-package SKUs all you want... but none of that will make any difference long-term without the games to back it up.



The Screamapillar is easily identified by its constant screaming—it even screams in its sleep. The Screamapillar is the favorite food of everything, is sexually attracted to fire, and needs constant reassurance or it will die.

NightDragon83 said:
#1: Get rid of that stupid, awkward, clunky tablet controller. This alone would also solve several other problems with the system...

#2: Make it more powerful. Now that there's no expensive tablet required, we can spend a bit more on the inner workings of the console so that it's not a generation behind again.

#3: Design the system so that it doesn't look EXACTLY LIKE THE WII. This will also help to clear up the confusion that still persists among general consumers and casuals who aren't sure if the "Wii U" is just a peripheral for the Wii or not.

#4: Launch the system with games that don't look like Wii games in HD. It's REALLY hard trying to sell a new console to serious gamers when you're charging more money than current gen consoles, and the games you're launching with look WORSE than on current gen consoles.

#5: Change the name. Words cannot describe how stupid the "Wii U" name is, how it sounds, and why anyone thought this was a brilliant idea is still a mystery.

Do all those things, launch the console at $299, give it an online infrastructure that doesn't suck and also doesn't feel like its a generation (or two) behind, and for God sakes give the damn thing more internal storage than what a typical $10 USB thumb drive has these days.


I like the controller. If it didnt exist and Nintendo would have focused on power, we would have 3 identicle next gen consoles. 



I would say screw it.. pull the 32 GB down to 250.00 and launch a 64 GB at 350.00... and make a Pikmin 3 Bundle and Mario U Bundle.. that comes with the Luigi DLC



Nintendo Wii by generations...

1. Wii

2. Wii U

3. Wii O U

Predictions made by gamers concerning the current Nintendo line up of games.

Pikmen 3= Little Bump to nothing. (Got Little Bump)

Wind Waker HD= Won't sell anything (The explosion happened here and at one time 4 Wii U games was in the Amazon top 100)

Super Mario 3D World= Won't help at all looks cheap. (Currently the most sought after Wii U game and continuing the Wii U increase.)

BossPuma said:
NightDragon83 said:
#1: Get rid of that stupid, awkward, clunky tablet controller. This alone would also solve several other problems with the system...

#2: Make it more powerful. Now that there's no expensive tablet required, we can spend a bit more on the inner workings of the console so that it's not a generation behind again.

#3: Design the system so that it doesn't look EXACTLY LIKE THE WII. This will also help to clear up the confusion that still persists among general consumers and casuals who aren't sure if the "Wii U" is just a peripheral for the Wii or not.

#4: Launch the system with games that don't look like Wii games in HD. It's REALLY hard trying to sell a new console to serious gamers when you're charging more money than current gen consoles, and the games you're launching with look WORSE than on current gen consoles.

#5: Change the name. Words cannot describe how stupid the "Wii U" name is, how it sounds, and why anyone thought this was a brilliant idea is still a mystery.

Do all those things, launch the console at give it an online infrastructure that doesn't suck and also doesn't feel like its a generation (or two) behind, and for God sakes give the damn thing more internal storage than what a typical USB thumb drive has these days.


I like the controller. If it didnt exist and Nintendo would have focused on power, we would have 3 identicle next gen consoles. 

I don't get this urge for "different consoles". Every single generation so far has had only "identical" consoles (with the exception of the Wii), so why do people need this just now?